The Ancient Tombs Quest
Step 1 Vashresamun's tomb and how every tomb works
All 7 tombs work alike. Bring a shovel, a rope and a scarab coin per tomb for every player - digging the desert sand with a shovel gives a coin about once in 30 tries (more often a scarab or a crab comes out), and scarabs and ancient scarabs drop them too. Dig at 33208,32591 north of Ankrahmun (it may take a few tries) and jump in; the rope spot you land on is the way out. Go north-east to the stairs at 33251,32546 (floor 8), east to the stairs at 33291,32554 (9) and down the stairs beside each landing to floor 14. Stand on the blue flame at 33276,32553 and throw a single coin onto the coal basin at 33276,32552 (a stack is swallowed whole): you are carried to 33271,32553. Next to the spots where flames and forcefields drop you there is often another one that leads straight back out - do not step into it by accident. Walk south and west to the stairs at 33227,32599 and on floor 15 west (banshees, ghosts, mummies) to the forcefield at 33117,32627. Past the level 75 gate at 33192,32665 use the drum at 33188,32660, the panpipe at 33190,32669, the mandolin at 33190,32660, the lyre at 33189,32669 and the horn at 33191,32669 in this order (a wrong instrument starts the tune over); the door at 33184,32665 opens and the forcefield at 33178,32664 leads to Vashresamun, 2 banshees and 6 throwers. Each of these 7 pharaohs drops his pass item on every kill, here a blue note: the forcefield at 33116,32656 takes it and lets you through to the sarcophagus at 33145,32663 with the left horn, once per character. Without the item, or once you have the piece, it throws you out to the entrance - so kill him once per player. He comes back only after a few minutes with nobody near his spot, and his room can be left only through the forcefields, so whoever still needs his item waits outside, before the way into the room. The forcefield at 33146,32668 leads out.
Step 2 Rahemos under the oasis
Dig at 33133,32640 north of the city; a ladder leads back up. Take the stairs beside the landing down to floor 11, walk east to the stairs at 33186,32659 and on floor 12 back west to the blue flame at 33135,32683; a coin on the basin at 33135,32682 carries you to 33130,32683. Go down the stairs at 33127,32683, on floor 13 far west to the stairs at 33047,32661, and on floor 14 south and east (beholders, green djinns, liches, a warlock) to the forcefield at 33130,32736. Past the level 75 gate at 33123,32762 stand on 33119,32762 and pull one of the levers at 33118,32761, 33118,32762 or 33118,32763: the hat behind it disappears and in 30% of pulls a carrot lies there - the door at 33122,32765 then opens for you for good. Otherwise you find a stuffed bunny and take 200 fire damage; pull the lever back to bring the hat back and try again. Every player needs a carrot of their own. Beyond the door the lava can be crossed only on the squares from 33116,32793 to 33115,32796, which look like ordinary lava; go down the stairs at 33118,32801, pass 9 weak illusions and take the forcefield at 33120,32811 (floor 15) to Rahemos, a warlock and a thrower. Rahemos is immune to fire and energy and may summon a demon. His ancient rune opens the forcefield at 33073,32781 (floor 14) to the sarcophagus at 33051,32774 with the helmet piece; the forcefield at 33052,32779 leads back to the entrance.
Step 3 Dipthrah's switches and word doors
Dig at 33133,32568 far north of the city (a rope spot below). On floor 8 walk 50 squares west to the stairs at 33076,32572 and take the stairs beside each landing down to floor 13, where the blue flame at 33073,32590 and the coal basin at 33073,32589 carry you to 33080,32588. On this floor 11 levers must all be switched from their starting position before the forcefield at 33083,32569 lets you down - until then it pushes you back. They stay switched, but a second pull or a server restart puts a lever back, so check each one: 33028,32588, 33006,32563, 33027,32530, 33036,32507, 33055,32487, 33077,32507, 33089,32514, 33104,32514, 33130,32489, 33147,32524 and 33123,32599. On floor 14 cross the hall (priestesses, beholders, necromancers, a lich) to the forcefield at 33056,32636, pass the level 75 gate at 33083,32620 and take the stairs at 33082,32637. On floor 15 each wall has 3 doors with a word on the sign beside each: go through endless, pale-faced, deceased, unholy, doomed, righteous, sharpened and mortal - the doors at 33070,32637, 33073,32633, 33070,32629, 33076,32625, 33076,32621, 33070,32617, 33076,32613 and 33070,32609. A wrong door cancels the run; start again at the endless door. The poem in the bookcase at 33155,32840 on the first floor of the Great Pyramid (floor 6) holds these words. The forcefield at 33073,32603 leads to Dipthrah, 5 beholders and 9 throwers; Dipthrah takes no physical damage, so bring spells or runes. His ornamented ankh opens the forcefield at 33103,32590 to the sarcophagus at 33126,32589 with the damaged helmet; the forcefield at 33127,32594 leads back.
Step 4 Omruc on the western peninsula
Dig at 33027,32869 west of Ankrahmun (a rope spot below). Take the stairs at 33027,32871 (floor 8), 33030,32869 (9), 33019,32870 (10) and 33015,32869 (11); on floor 12 a long corridor leads east and north to the stairs at 33092,32813. The blue flame at 33097,32816 and the coal basin at 33098,32816 on floor 13 carry you to 33093,32824. Walk about 100 squares south (stalkers, mummies, ghosts, vampires) to the stairs at 33126,32930 and on floor 14 south to the forcefield at 33109,33009. Behind the level 75 gate at 33206,32958 many sandstone squares are invisible walls; a way through runs over 33204,32963, 33208,32965, 33213,32967, 33209,32972, 33208,32976, 33204,32974, 33198,32976 and 33202,32978 to the forcefield at 33206,32982. Omruc waits there with 3 stalkers and 12 throwers, turns invisible now and then and summons more stalkers. His crystal arrow opens the forcefield at 33195,33002 to the sarcophagus at 33178,33013 with the helmet adornment; the forcefield at 33179,33018 leads back to the entrance.
Step 5 Thalas: 8 levers against the clock and the cobra
Dig at 33282,32743 east of the city (a rope spot below). Drop through the trapdoors beside the landing on floors 8 and 9 (the ladders you land on lead back up) and take the stairs at 33284,32740 (floor 10), 33285,32739 (11) and 33281,32743 (12). The blue flame at 33293,32742 and the coal basin at 33293,32741 on floor 13 carry you to 33299,32742; walk east to the stairs at 33393,32731. On floor 14 all 8 levers must be pulled before the forcefield at 33399,32802 lets you through: 33382,32786, 33305,32734, 33338,32702, 33357,32749, 33320,32682, 33349,32680, 33358,32701 and 33368,32763. Each lever springs back 4 minutes after it was pulled, and a single character needs over 3 minutes of walking between them even with haste - split the team and pull them together. Past the level 75 gate at 33368,32807 step on the stone tile at 33362,32811, which poisons you. Do not cure the poison: within about 50 seconds walk to the cobra statue at 33366,32855 and say hi, and it teleports you to Thalas, 4 necromancers and 12 throwers (he summons slimes). His cobrafang dagger opens the forcefield at 33396,32852 to the sarcophagus at 33349,32825 with the gem holder; the forcefield at 33350,32830 takes you back up to floor 10 of the tomb.
Step 6 Mahrdis and the fire room
Dig at 33255,32833 east of the city; a ladder leads back up. Take the stairs at 33252,32834 (floor 8), 33255,32834 (9), 33255,32844 (10), 33252,32848 (11) and 33237,32850 (12); the blue flame at 33240,32856 and the coal basin at 33240,32855 on floor 13 carry you to 33246,32850. Take the stairs at 33246,32853 and 33233,32858 down to floor 15 and head west and north past dragons, demon skeletons and fire elementals to the forcefield at 33184,32767. Behind the level 75 gate at 33168,32776 the passage climbs the ramps at 33158,32778 and 33159,32781 and comes back down the stairs at 33162,32763 and 33162,32756; walk north into the fire room. The whole room is fire: the steady and the flickering flames never go out, and the searing fires burn for 11 seconds and then lie as ashes for 10, in waves across the room. Each step into fire costs 300 damage, and so does standing on ashes when they flare up. Wait on 33184,32737 until the fires at 33181,32738 and 33187,32738 on the first row go out, then walk at once and without stopping: south to 33184,32744, over 33185,32744 to 33185,32746, over 33184,32746 to 33184,32748, over 33185,32748 to 33185,32749, diagonally over 33184,32750, 33185,32751, 33184,32752 and 33185,32753, and out over 33185,32754. Below level 91 without haste this costs one burn; faster characters usually cross untouched. If you miss the moment, the next wave comes 21 seconds later. The forcefield at 33183,32757 leads to Mahrdis, a dragon lord, 2 dragons and 4 throwers; Mahrdis is immune to fire and summons fire elementals. His burning heart opens the forcefield at 33191,32959 to the sarcophagus at 33174,32932 with the helmet ornament; the forcefield at 33175,32937 leads back to the entrance.
Step 7 Morguthis' arena of 7 flames
Dig at 33233,32704 north-east of the city (a rope spot below) and take the stairs beside each landing down to floor 13; the blue flame at 33234,32692 and the coal basin at 33233,32692 carry you to 33234,32687. Walk north-west to the stairs at 33190,32630 and on floor 14 follow the corridors north, east and south (behemoths, stone golems, gargoyles) to the forcefield at 33238,32644, which drops you in front of the level 75 gates at 33257,32706 and 33262,32706 (floor 13). Behind them lies Morguthis' arena: trapdoors drop you into caves on floors 14 and 15, rope spots take you back up and forcefields return you to the arena, while deathslicers (8200 hit points, immune to most damage) stand in the way - push them aside. Step on all 7 blue flames, in any order: 33252,32703 (floor 15), 33275,32685 (14), 33269,32698 (14), 33270,32667 (15), 33245,32686 (15), 33263,32681 (14) and 33279,32682 (14). Flames you visited stay counted, even after leaving. Only then does the forcefield at 33263,32668 (floor 13) take you to Morguthis, who summons a hero, and 8 throwers - before that it sends you back to the gates. His sword hilt opens the forcefield at 33174,32694 (floor 14) to the sarcophagus at 33182,32712 with the right horn; the forcefield at 33183,32717 leads back to the entrance.
Step 8 Ashmunrah under the Great Pyramid and the helmet
The last tomb lies under the Great Pyramid in the middle of Ankrahmun. Inside, go through the doors at 33153,32848 and 33158,32837 to the stairs at 33159,32835, then take the stairs at 33149,32835 (floor 8) and 33157,32836 (9); the blue flame at 33162,32831 and the coal basin at 33161,32831 on floor 10 carry you to 33158,32832. Circle the floor to the stairs at 33153,32834 and on floor 11 walk to the forcefield at 33163,32851. Behind the level 75 gate at 33149,32871 a corridor between throwers crosses 6 rows of energy, fire and poison fields. Further on, lines of searing fire cross the corridor at 33152,32908, 33154,32908 and 33156,32908, and in the room behind them 3 walls of throwers each leave a gap full of fire, at 33160,32905, 33164,32911 and 33168,32905. Each of these fires burns for 11 seconds and then lies as ashes for 10, with plain floor in front of it: wait there until it goes out and step through at once, and no fire touches you - only the throwers in the walls keep shooting, 50 to 100 damage a hit. The bookcase at 33186,32903 holds a book about the helmet. The forcefield at 33193,32908 leads to Ashmunrah, a behemoth, 4 ghosts and 4 throwers (he summons green djinns and an ancient scarab); he drops no pass item. Switch the 6 levers at 33176,32880, 33182,32880, 33175,32884, 33183,32884, 33176,32889 and 33181,32889 and walk into the forcefield at 33179,32890 - the levers flip back behind every player, so each of you switches all 6 again. In the altar room throw the 7 pieces onto the counter at 33198,32876: when the last one lands they fuse into the helmet of the ancients (armor 8). Using the helmet on a small ruby uses up the ruby and makes the gem glow for 30 minutes (armor 11). The forcefield at 33198,32887 leads out.