Step 1 Before going down: a holy Tible for every player

Every player needs his own holy Tible - without it the strange carving on floor 10 throws you back. It lies in a chest in a closed cave next to the entrance, reachable only with the spell exani hur. Stand on the surface at 32828,32347, face north and say exani hur up. On the rock dig the loose stone pile at 32830,32343 with a shovel and step into the hole - you land next to the chest at 32828,32340. Climb the ladder at 32830,32343 back onto the rock, walk to 32828,32346, face south and say exani hur down. For the rest of the way bring a shovel, a pick, a rope, a vial of blood and a vial of oil; no key is needed anywhere.

Step 2 Goshnar's grave: pour the blood standing in front of it

Dig the loose stone pile at 32795,32340 (surface) with a shovel and step into the hole. On floor 8 walk north to the end of the corridor, stand on 32794,32335 and use a pick on the muddy floor at 32794,32334, then step into the hole. On floor 9 walk 3 tiles west to 32791,32334 - the tile right in front of the gravestone at 32791,32333. Standing on that tile, use a vial of BLOOD on the gravestone: whoever stands on 32791,32334 falls to floor 10 ('Muahahahaha...'). Blood poured from anywhere else only makes a puddle. Players fall one at a time, so everyone needs blood, or a teammate standing next to you pours it. Nobody sells blood: use an empty vial on a fresh corpse, for example of a rat, an orc or a troll.

Step 3 The strange carving, the oil and the lava

You land on 32791,32332 (floor 10). Walk north onto the strange carving at 32791,32330 - with a holy Tible in your backpack it moves you to 32791,32327. Walk 6 tiles east and take the hole at 32798,32328 to floor 11, then go south to 32796,32336. The lever at 32795,32337 is creaking and rusty: use a vial of OIL on the lever (the oil spills onto its tile) and pull it - the water at 32801,32336 turns into a bridge for 10 minutes. Cross it and stand on 32807,32333, the north-east corner of the ground behind the bridge. From there use a pick on the stone in the lava at 32808,32334: the lava turns into rock and stays so until the next server restart, so another group may have done it already.

Step 4 Through the dragon lords' fire cave

Walk east along y 32334 over the cooled lava and take the hole at 32816,32334. You fall into a cave on floor 12 whose floor is burning almost everywhere, guarded by dragon lords, with dragons further south-west. Do not stop and do not lure them: walk straight east along y 32334 for 11 tiles to 32827,32334, step north-east onto 32828,32333 - the bare dirt tile in the corner - and use a rope on it. You come up on floor 11 at 32828,32334, right in front of the four doors of the Hall of the Four Ways.

Step 5 Hall of the Four Ways

Four doors in a row at 32831, 32833, 32835 and 32837 (y 32333, floor 11) open with four levers on floor 10. Each arm of the hall ends at a rope spot; after the rope walk 5 tiles to the lever, and come back down through the hole next to where the rope left you. North-west: north along x 32830 to 32830,32322, west to the rope spot at 32826,32321, lever at 32820,32321. North-east: north to 32830,32330, east to the rope spot at 32841,32327, lever at 32847,32327. South-west: south along x 32830 to 32830,32344, west to the rope spot at 32826,32345, lever at 32820,32345. South-east: south to 32830,32336, east to the rope spot at 32841,32339, lever at 32847,32339. On Mortha any vocation can pull any lever, so one player can open all four; pulling a lever again closes its door.

Step 6 Through Verminor's domain

Past the doors walk 4 tiles east and take the hole at 32842,32333 to floor 12, then 11 tiles east along y 32333 to the ladder. In Tibia two stones at 32851-32852,32333 close this corridor, and only sixteen levers pulled in the right order across floors 12 to 15 remove them. On Mortha the stones are gone for good - walk straight through. The levers still stand in the maze, but they no longer do anything.

Step 7 The rope ladder and the shortcut past the maze

Walk on to 32853,32333 and climb the ladder at 32854,32332 to floor 11. Step north-west, walk 10 tiles north along x 32853 and climb the rope ladder at 32854,32321 to floor 10. One step east of where it leaves you, the magic forcefield at 32855,32322 carries you past the teleport maze to 32851,32285. The rope next to it still leads into the maze for anyone who wants it. On Mortha the rope ladder is always there: nobody has to stand on the plate at 32906,32287 (floor 12), as older guides say.

Step 8 Stone lever, level 80 gate and the central hall

From 32851,32285 (floor 10) the stone at 32849,32282 still blocks the ladder. Walk east and then north around the cave - through fire and magic throwers - to 32861,32269, then 9 tiles west, and pull the lever at 32850,32268: the stone explodes. Go back, climb the ladder at 32848,32282 to floor 9, walk north to 32848,32277 and 11 tiles west along y 32276, and take the hole at 32834,32278. The gate of expertise at 32834,32280 (floor 10) needs level 80; the pirate backpack (death ring, life ring, ceremonial ankh, pearls) lies on the way at 32832,32277. Past the gate walk west to the trapdoor at 32826,32282, go 9 tiles north on floor 11 to the tile at 32826,32273 - it throws you down to floor 12 - and walk north along x 32825 to the central hall.

Step 9 The central hall: seven forcefields

The hall on floor 12 has seven forcefields to the throne domains: on the west side 32820,32238 Tafariel, 32820,32241 Infernatil and 32820,32244 Verminor; in the middle 32824,32236 Apocalypse; on the east side 32828,32238 Pumin, 32828,32241 Bazir and 32828,32244 Ashfalor. Step onto each of the seven thrones once ('You have touched ... throne and absorbed some of his spirit.'). The very first of these forcefields a character ever enters does not work: step off and on again. In every domain the forcefield back to the hall stands right next to the place where you arrive, and stepping onto a throne you have already touched throws you away ('Begone!'). The forcefield at 32813,32245 takes you back to the start on floor 9 - you need a rope to reach the surface.

Step 10 Thrones of Ashfalor, Apocalypse, Tafariel, Verminor and Pumin

All these domains are on floor 15. Ashfalor: 25 tiles south along x 32835, then south along x 32833 to 32833,32304 and east to the throne at 32839,32305. Apocalypse: east to 32867,32279, south-east to 32876,32288, north along x 32881 to 32882,32272 and north-west to the throne at 32875,32264. Tafariel: south along x 32767, east to 32777,32230, south along x 32781 and x 32778 to 32778,32246, west along y 32250 to 32769,32250, north to 32768,32243 and west along y 32241 to the throne at 32757,32243. Verminor: south to 32856,32360 and around the southern loop to 32836,32368, north through 32839,32351 and 32847,32343 to 32854,32340, then north along x 32854 and west along y 32326 to the throne at 32840,32324. Pumin: 32 tiles north along x 32733 to the forcefield at 32732,32264, which takes you to 32786,32308; from there walk north through 32783,32298 and 32782,32283 to the throne at 32785,32275. On the way back the forcefield at 32785,32308 returns you to 32732,32266.

Step 11 Infernatil's throne: the lava lever

Infernatil's domain (floor 15) is a long zig-zag full of hellfire fighters, hellhounds and demons. Walk east to 32864,32224, then 14 tiles south along x 32866, 21 north along x 32874, 21 south along x 32882 and 19 north along x 32890; from 32895,32219 go 11 tiles east to 32906,32219 and north-east into the room below the throne. Lava at 32912-32913,32209-32210 separates you from the throne: stand on 32914,32215 and pull the lever at 32915,32215 - the lava turns into ground, and pulling again brings it back. The throne is at 32909,32207.

Step 12 Bazir's domain: the maze to the right lever

The forcefield at 32828,32241 in the central hall takes you to 32806,32328 on floor 15 ('Think before you act.'); the forcefield back to the hall is right next to it at 32807,32327. The domain is a maze over floors 13 to 15 with nightmares and phantasms. Most 'demons' in it are illusions with 50 hit points, but seven are real. Bring a rope and pull only the lever at 32821,32346 on floor 13: every other lever in the maze throws you back to the start, also the one at 32821,32341 just north of it. A sign there warns: 'The wrong action will end your journey.' The way: from the start go around the wall to the south and walk 6 tiles east along y 32333 to the rope spot at 32809,32333; on floor 14 the rope spot at 32812,32330; on floor 13 south, west and north to the hole at 32801,32333; on floor 14 8 tiles south to the hole at 32801,32341; on floor 15 the long way south along x 32794 to 32794,32371, east along y 32372 to 32813,32372 and north to the rope spot at 32815,32366; on floor 14 the rope spot at 32816,32364; on floor 13 around to the hole at 32817,32358; on floor 14 north-west to the hole at 32812,32355; on floor 15 5 tiles west to the rope spot at 32807,32355; on floor 14 4 tiles north to the hole at 32806,32351; on floor 15 north to the rope spot at 32809,32344; on floor 14 east along y 32339 to the rope spot at 32816,32342; on floor 13 walk to 32820,32345. The lever opens a portal at 32816,32345, and pulling it again closes the portal: if the portal is already there, just step in.

Route step by step

Step 13 Behind the portal: the hall of red carpets

The portal leaves you at 32767,32366 on floor 15; the forcefield at 32766,32366 takes you back to the lever. There are no monsters past the portal. Walk 8 tiles north onto 32767,32358 - it moves you to 32754,32365. Walk 11 tiles west and 7 north-west to the ladder at 32736,32358 and climb it. On floor 14 walk 16 tiles east along y 32358 to the forcefield at 32754,32358: it takes you to the hall of red carpets at 32745,32387 on floor 15. Four carpets there move you. The carpet at 32745,32383 (4 tiles north) and the one at 32745,32392 (5 tiles south) lead to the mirror hall - go there next. The carpets in front of the two statues ('The end of all hope lies under my feet') lead elsewhere: 32749,32382 to a side room whose forcefield at 32725,32387 brings you back, and 32741,32382 back to the central hall.

Route step by step

Step 14 The mirror and Bazir's throne

The carpet leaves you at 32745,32394 in the mirror hall on floor 14. Walk 5 tiles west to 32740,32393 and use the blue tapestry on the wall at 32739,32392: it slides aside and uncovers a wall mirror. Use the mirror ('Beauty has to be rewarded! Muahahaha!'): it moves you to 32712,32392 on floor 13 and the tapestry slides back for the next player. If the mirror is already uncovered, use it straight away. Walk north to Bazir's throne at 32717,32381 and step onto it ('You have touched Bazir's throne and absorbed some of his spirit.'). The throne room has no other way out: step onto the throne once more ('Begone!') and you land at 32745,32385 in the hall of red carpets, where the carpet at 32741,32382 takes you back to the central hall.

Route step by step

Step 15 All seven thrones: the reward room

With all seven thrones walk north from the central hall along x 32824: the tiles from 32824,32230 to 32824,32224 let you pass only if you have touched every throne ('You've not absorbed energy from this throne.'). The forcefield at 32824,32223 takes you to 32830,32252 on floor 10. Walk east and around the corner to the door at 32835,32246, then west along y 32246 through the door at 32827,32246 (not locked on Mortha) to the forcefield at 32826,32249, which leads to the chest room on floor 11. The chests along y 32232 hold the backpack of holding, 100 platinum coins, frozen starlight, stuffed dragon and soft boots, and the chest at 32806,32229 gives one of sprite wand, the avenger or arbalest.

Reward chests

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