What changed

Every change to the server and the website, newest first.

Update 2.0.6: missions and tokens, Ashfall Isle, upgraded items on the market server

2026-10-10
  • Missions and tokens
  • Missions window (gold coin in the top bar): from level 50, three missions a day for 2 tokens each and +2 for completing all three, at most 8 tokens per account per day
  • One free mission reroll a day, each one after that for 20 shop points
  • Weekly mission: 15 tokens once a week per account
  • Daily boss task: one tier at a time (5/10/20/40 participations), rewards of up to 200 tokens and a boss ring of your choice; taking part in the daily boss also gives +2 tokens
  • Token shop: runes, AoL, blessings, +10% scroll, five new outfits with addons (Norseman, Nightmare, Brotherhood, Demon Hunter, Wayfarer), demonic artifact, annihilation remover, boss legs and rings
  • World
  • Ashfall Isle between Thais and the Plains of Havoc: a tunnel from the mainland with a level 100 gate, four caves with furies, infernalists and hellspawns
  • New monsters: Infernalist (7500 health, 8475 exp) and Hellspawn (7200 health, 8000 exp); the fury has 4700 health and 4935 exp
  • Ravenhold stands where Rookgaard used to be: a tunnel from Thais with a level 50 gate instead of a ship
  • The Master Warlock no longer disappears in a fight (7000 health, 7280 exp), the frost dragon paralyses for about 10% of the fight instead of almost all the time
  • 373 new monsters on the real map in places where they stand in today's Tibia (including the sewers under Thais, Port Hope, Goroma)
  • Morgaroth, Ferumbras, Ghazbaran, Infernal and Orshabaal: twice the chance of boss items
  • Market and NPCs
  • Upgraded items can be traded on the market: each level is a separate good, default view All, Level column
  • NPCs buy back an upgraded item if you name the level, e.g. “sell magic plate armor +4”: the NPC price plus the cost of the blacksmith attempts
  • Market goods for an offline player wait in their inbox
  • Rules and rewards
  • Death penalty after promotion 2.75% (was 3%), with all blessings 1.75% (was 2%)
  • From level 350 experience x2 (was x3)
  • The daily boss gives experience: 5% of a level times the stage, from x0.5 to x2 depending on damage
  • Monster of the day drawn once a day from 40 kinds from popular hunting grounds
  • A house goes back to the pool after 21 days without a login on any character of the account (e-mail a day before)
  • Daily reward: twice as much gold
  • Shop: Golden Exp Boost Scroll +30% (75 pts), Character Transfer (700 pts), Annihilation Remover and Stamina Doll at 300 pts each
  • Client and website
  • New window look: missions, tasks, daily reward, shop, blacksmith, autoloot, spells and Inspect
  • “Connection lost” message after about 10 s without a server response, character list with the real end of premium
  • Frags ranking (30 days), rules 1.6: ban on blocking passages and hunting grounds with anything
  • The full description with screenshots is in the post on the main page

Changes 1.5.217–1.5.218 server

2026-09-30
  • Action timers
  • Right after a rune you can use a ladder, rope, shovel, door, lever or vial and move an item - no more one-second wait. Rune and spell timers themselves are unchanged
  • Push and a rune in the same second (magic wall, SD and others) both go through - before, the rune cancelled the push
  • PvP
  • X-log: a character hit by a player within the last minute stays in the game after the client is closed
  • Red skull from 5 unjustified frags per day (was 4), 15 per week (was 12), 44 per month (was 35)
  • Guild war: hitting or killing someone from your own guild gives no skull and no frag
  • In the trainer halls you cannot attack another player
  • The teleport on Ice Land is inside a protection zone - you can no longer escape a fight through it
  • Magic wall and field runes can be placed on benches, sofas and thrones
  • Balance
  • Resistances from several items add up - on average exactly what the Skills window shows is taken off
  • Stone skin amulet blocks 95% of physical damage instead of 80%
  • exura sio heals 15% more on average, with a narrower spread
  • Convenience
  • Backpacks left open when you logged out open again after you log in, in the same places
  • !soft puts the new boots on your feet, and worn-out soft boots no longer block the slot
  • Trade and loot
  • Soya: sell all <name> sells one kind of item from your backpack (e.g. "sell all tower shield")
  • Soya buys 9 weapons nobody used to buy, and pays 350,000 for a golden helmet, 300,000 for a horned helmet and 250,000 gp for dragon scale legs
  • Soya says "Sorry, I do not buy that." instead of staying silent
  • Iron ore drops more often: dwarf, dwarf soldier and stone golem 4.8%, dwarf guard and geomancer 15.2%
  • Addon materials show at least a blue name in "Loot of..."
  • The piggy bank drops coins
  • World
  • Game Chat, Trade and Real Chat: writing from level 10, on Game Chat and Real Chat once every 20 s
  • The Annihilator on Mortha opens every 4 hours
  • The teleport in the sacrificial chamber under Goroma works
  • The ceremonial ankh lists every blessing you have
  • Client
  • Container windows return to their places after you log in
  • Rules
  • Point 1.6: blocking passages and hunting grounds is forbidden
  • Penalties without a permanent ban: 3, 7 and 14 days, and a fourth offence means the account is deleted

Changes 1.5.215-1.5.216 server

2026-09-27
  • Balance and combat
  • Knights and paladins no longer hit "for nothing" - a hit is now rolled from 15% of its maximum, where before it started at zero
  • From level 300 experience is x3
  • max exori hits more evenly: the same average hit, a narrower spread
  • Burst arrow: the explosion no longer deals the very same number every time
  • exeta res really does hold monsters on you
  • Phantasm no longer speeds up to a pace no player could ever reach
  • Fire burns again from the moment you step on the field after a relog - logging out no longer gives you free running through flames
  • Helmet of the Ancients stays Arm 11 for good and no longer burns out
  • Item descriptions now state the magic bonus ("magic power +2%") and resistances outright
  • Tasks and loot
  • Tasks !task in a party: the kill counts for everyone who hit the monster
  • Tasks !task: smaller rewards - experience halved, gold down by 30%
  • Autoloot works on blightwalkers and defilers in Pits of Inferno
  • Backpacks and bags finally carry their colour in the name
  • Access and travel
  • You can now sail from the new continent to Ab'Dendriel
  • The portals from Goroma to Ramoa, Talahu and Malada finally take you there
  • Annihilator in Edron: anyone may enter the chamber, even after finishing the quest
  • exani hur no longer lifts you onto a tile somebody is standing on
  • Changing vocation recalculates your speed right away
  • Several map bug fixes
  • Client (release 163 - you get it the next time you start the game)
  • Follow fix
  • Abandoning a task no longer gets stuck after you click next to the question
  • The client remembers your password even after a failed login
  • Hunt window: "Next level" is counted from the pace of the last 15 minutes, not the whole session average
  • Account and website
  • A new account needs its e-mail address confirmed, and there are two ways to recover an account
  • Several characters from one account at once - but from one connection
  • The library shows item resistances in all four languages
  • Annihilator guide: the doors let anyone in, the chests once per character

Changes 1.5.212-1.5.214 server

2026-09-25
  • No more server crash after selling part of a stack from your inbox
  • No more one-second freeze every four minutes - saving characters now skips what has not changed (with 230 players the world stalled for 1.16 s).
  • House contents saved every 4 minutes
  • Flood protection is back on
  • A diagonal step costs two steps again, not three - the same as in Tibia 7.x and on the old beze; the three came from an engine written for Tibia 8.x+. Walking diagonally is no longer punished: at level 34 a diagonal takes 1100 ms instead of 1650, and a monster circling you pays 6 steps instead of 9.
  • Walking speed now grows with every level instead of in jumps
  • Your defence now follows the fight mode you picked yourself
  • One kill, one frag - for whoever lands the final blow
  • You can now leave the rocky platform at the warlocks after fighting a player
  • Map-click walking no longer breaks off when auto attack picks a target
  • Passing other characters no longer stops map-click walking
  • Map-click walking no longer gets lost on stairs
  • Rope, shovel and other clicks from a distance now work the moment you arrive
  • Auto attack takes back a monster that vanished and came back
  • Magic fields stop monsters again
  • Bow and crossbow range, stronger arbalest
  • Exura gran no longer heals less than plain exura
  • Warlocks vanish like they used to - 20 seconds of invisibility
  • Dragon lord sets the ground on fire less often
  • The Hunt window now shows how long is left to the next level
  • Hunt window: session time counts only while hunting
  • Abandoning a task now asks for confirmation
  • The padlock now holds the window against the mouse too
  • Closing the market gives the keyboard back to the game
  • Reports: questions and ideas move to Discord
  • Autoloot collects from the whole pile of bodies
  • A full loot backpack now reaches for the bag inside it
  • Autoloot now picks up the strange symbol
  • The last upgrade level of armour and backpacks now pays off
  • Upgraded armor: armor and resistance, without the promised haste
  • Blue robe boosts magic again
  • Boots of haste and blue robe give less speed
  • War axe: 48 attack, two-handed, rarer drop
  • Pharaoh relics no longer rot away after 18 hours
  • Deeper Banuta open to everyone
  • Goroma opened: a 500 gp passage and no more barrier
  • The Annihilator in Edron opens every hour and a half
  • Pits of Inferno teleports work on the first step
  • Teleports on the new continent now carry items too
  • The training hall is twice as big
  • Serpent spawns give more experience: 2350 instead of 2000
  • Ankhs drop from monks far more often
  • Blightwalker, defiler and The Plasmother finally drop loot
  • Fixed shoreline of the rocky demon headland
  • NPCs now trade up to 2000 items at once
  • Warrior helmet now sells for 5000 gp
  • Higher buyback: crown armor, medusa shield, crocodile boots, dark shield
  • Light shovel is no longer bought - your shovel stays in the backpack
  • Ron: Elane's crossbow under its real name
  • Furniture can finally be bought several pieces at a time
  • A guild can invite a player
  • Item pages in the library now name the quest that rewards the item

Changes 1.5.208–1.5.211 server

2026-09-22
  • SERVER SAVE IS NOW AT 6:00, NOT 7:00. Most changes will be deployed together with the server save. If something has to go out quickly, the restart will be announced 5 minutes in advance
  • Before every server restart: a warning 5 minutes ahead, reminders every minute and a final one 10 seconds before
  • All spells work without premium - including exori, utani hur, exani hur, exevo mort hur and runes. Premium still gives promotion, boat travel, addons and the daily reward
  • The experience multiplier depends on your level: up to 199 x6, from 200 x5, from 250 x4. !serverinfo shows the thresholds
  • Death penalty after promotion: 3% (was 2.5%), with all five blessings 2% (was 1.5%). Without promotion unchanged
  • 30 new tasks in the !task window: wyverns, quaras, pirates, cultists, tortoises, and for high levels e.g. Nightmare, Plaguesmith, Hellfire Fighter, Undead Dragon, Juggernaut
  • Every task has three tiers: Tier 1, Tier 2 (2.5x more monsters) and Tier 3 (5x more) - the reward scales the same way. The task window has a search field
  • 65 monsters with too high damage bursts hit 10% weaker - e.g. dragon, hero, dragon king, demon, warlock, behemoth, pharaohs, djinns, pirates
  • Premium from the shop is now a Premium Scroll (7, 15, 30, 90 days) delivered to the backpack of the chosen character - use it, give it away or sell it, also on the market. Prices unchanged
  • Hunt window (Ctrl+U): Loot/h and Balance/h rows plus a Party section - loot, supplies, damage and healing of every member, and at the end a settlement of who pays whom how much
  • Skills window (Ctrl+S): Resistances section - how many percent of each damage type your equipment absorbs
  • Autoloot: a "Loot backpack" slot - drag a backpack onto it and loot will go exactly there
  • Bot: automatic eating works with the backpack closed as well
  • Auto attack targets a Training Monk only from the adjacent square - no more shooting trainers while passing by
  • An upgraded wand gives +2% damage per level (was +1%)
  • Time ring shows in its description how many minutes it has left
  • Renewing soft boots costs 50000 gp (5 cc) - at Roy, Aldo and via !soft
  • Premy Island: citizenship teleport, banker Halvar and an entrance to the training hall. Ice Land: Soya and an entrance to the training hall
  • The storm on Jack Fate's trip to Thais (Goroma) now happens with a 20% chance instead of 10%
  • An area spell that hits a member of your own party no longer gives a PZ lock
  • A frag ban applies to the character, not the whole account
  • Help channel: 30 questions per day per character, 120 s between questions
  • The training arrow has its own look and no longer looks like a crystal arrow
  • Soya buys obsidian lance for 500 gp
  • Map bug fixes
  • A new character starts with 42 h of stamina
  • VIP list: a friend's name stays current after a name change
  • Minimap: the buttons under the map no longer disappear after leaving the full map
  • The Hunt window can be closed with the X; the stair-climbing animation has been reverted
  • Website library: the item search also finds loot, creature products and NPC goods
  • Website: an expired e-mail confirmation link has a button that sends a new one

Server save at 13:00 server

2026-09-22
  • The daily world save and server restart moves from 07:00 to 13:00 (CET) - this is now the fixed hour
  • Warnings at 13:00, 13:02 and 13:04, save and a short break (a few seconds) at 13:05; a character training in exit mode keeps training until then

Changes 1.5.206–1.5.207 server

2026-09-21
  • Ctrl+R reports: at most 5 per day. Please report only serious issues. I run the server alone and get about 100 reports every day
  • Auto attack now picks a new target after a step as well, and keeps working after a failed attempt
  • Pits of Inferno: the stones by the 16 levers are gone from the map
  • Paladin spells create more ammunition: arrow 15, poison arrow 5, burst arrow 8
  • New "Hunt" window (Ctrl+U or the button on the game bar): session time, experience per hour, damage dealt and healing, loot value, supplies used and hunt balance, plus a list of killed monsters and collected loot below
  • !share turns experience sharing on and off during combat as well
  • Healing runes cost more: IH 30 gp, UH 60 gp each
  • The Annihilator in Edron can be done every 4 hours
  • New boat routes from the new continent to Ankrahmun, Port Hope and Liberty Bay
  • Soya: gold ring 5000 gp, ring of the sky 25000 gp
  • Soya buys the 28 missing armors and shields, including viking helmet
  • New loot values: crown shield 8k, royal helmet 30k, DSM 40k
  • All server messages in game are in English
  • VIP list fixed
  • The padlock locks a side window in place
  • Backpacks can be opened in the left panel
  • A key with a hotkey assigned no longer moves your character
  • Blessing icon in the status bar
  • Ignoring players finally works
  • Clicking on the map walks diagonally when that makes the path shorter
  • Protection zone on the decks of 16 ships
  • Stalkers no longer vanish for good - they just flicker
  • Shop points history on the account page
  • The bestiary on the website sorts by experience, health and name

Update 1.5.204 and 1.5.205 server

2026-09-20
  • DDoS protections deployed – further attacks are shut down right at the start and no longer reach the game
  • New knight spell exori hur (Brutal Strike): from level 15, 30 mana, premium, melee weapon in hand - it hits the tile you are facing
  • exeta res covers 21 tiles instead of 9, and knights without promotion have it too
  • utani hur works from magic level 3 instead of 4
  • Attack runes fire every 1.4 s again (holding the hotkey used to give one every 2 s), and drinking mana is no longer blocked by them
  • The intense healing rune has a floor of 35 - early on it no longer heals less than a plain exura
  • Demon hits harder in melee but casts area spells much less often and for less damage - and no longer leaves fire fields
  • Dragon lord, hydra and banshee deal 10% less damage, giant spider 15%; the paralyse from hydra no longer stops you dead
  • Giant spider is no longer immune to fire
  • Hydra, dragon lord and vampire drop rare gear more often: boots of haste and medusa shield 0.4 -> 1.2%, fire sword and tower shield 2 -> 3.2%, red dragon leather 4 -> 7.6%, dragon scale mail 0.4 -> 0.8%
  • Lich staff and silver mace finally have a source: undead dragon, blightwalker, hand of cursed fate and master warlock
  • Scarabs drop small emerald and small amethyst three times more often (3.6% each), and ghoul drops life ring twice as often (1.6%)
  • Quest chests no longer roll a random enchant, and upgrading at the blacksmith no longer wipes the one an item already has
  • NPCs only buy brand-new items - a used or upgraded ring will be refused
  • Soya accepts "sell all": she lists your whole backpack with prices and a total, and sells only after the full sentence "yes i am sure"
  • Soya buys 17 types that only Rashid used to take (skull helmet 40,000, dwarven armor 30,000, war axe 9,000...), all wands and rods, gold ring 500, quagmire rod 5,000, lich staff and silver mace 15,000 each. Vampire shield is back to 15,000
  • Cheaper: wand of inferno and tempest rod 7,500 (was 15,000), wand of cosmic energy and quagmire rod 5,000, wand of plague and volcanic rod 3,000
  • Rings (11 types) can be bought from 32 NPCs - magic shops and spell teachers, with no djinn quest needed
  • !bless, !aol, !promotion, !buyhouse, !food, !bp, !soft, !parcel and the blacksmith window take the missing amount from your bank account
  • Blank rune stacks up to 100, adori blank creates 5 of them, and rune sellers offer a backpack of 2,000 blank rune for 20,000 gp
  • Mail on the new continent: mailboxes in Mortha (two by the depot), New City and Jungle, plus the !parcel command
  • Digging in the desert sand of Mortha, New Edron, Darashia and Ankrahmun yields a scarab coin or a monster (scarab, crab) - 10 seconds between digs
  • Training room: a second main corridor on the right side and three new exits
  • Desert Dungeon: a forcefield in the middle of the sacrifice hall takes you straight to the chest room
  • Going one floor down now puts you exactly below the passage; you can also step onto a stack of three parcels again
  • !task: every kill prints "Task progress: N/M" in the Default tab. The hourly house save no longer prints messages in the middle of the screen
  • Map click starts instantly, with no pause after the first tile, and leads around a monster standing in the way
  • After stairs and after a teleport your character moves on immediately, with no half-second freeze
  • The battle list shows only what is really visible on screen, and "Attack automatically" picks the target by the sorting you set
  • A hotkey on a letter, digit or space only works with "Chat Off" - typing in chat no longer casts spells
  • Bot: a new "Exchange coins" checkbox (100 gold coin -> 1 platinum coin, 100 platinum coin -> 1 crystal coin); Anti-AFK only turns your character while standing still
  • A purchased experience boost does not tick down while training. The client also says plainly when it cannot write in the game folder
  • The character page shows "In game" / "Offline", and Server info lists upgrade materials and a "What upgrading gives you" table
  • The Help channel agent copes with inflection, Polish names and typos, and knows upgrade materials, loot colours, bankers and boat trips

Update 1.5.203 server

2026-09-19
  • !task kills now count for party members too
  • Desert Dungeon Quest can be completed solo
  • Runes from a blank rune can be conjured from your backpack too, not only from your hand
  • You can play several characters from one account at the same time
  • Daily reward for Premium accounts only, one per account a day
  • Real-map monsters respawn faster — about 3 minutes after the kill
  • Rare drop coloring has been improved
  • The spear stays in your hand after throwing (weighs 15 oz)
  • Life ring regenerates 4 mana every 3 seconds
  • Training room and a daily-reward chest also in Kazordoon
  • Stamina regenerates while training on a training monk
  • A hotkey on a bare letter works with chat off (Chat Off)
  • New client: accepted tasks at the top of the list, smart and dash walking disabled

Serwer wszedl w faze ZAMKNIETYCH TESTOW server

2026-09-03
  • Od teraz do gry wchodza wylacznie konta oznaczone jako testowe. Konto i postac moze zalozyc kazdy, ale zalogowanie sie do swiata wymaga oznaczenia.
  • Postacie kont testowych nie pojawiaja sie w rankingach, na liscie graczy online ani w ostatnich zgonach. Wyniki z testow powstaja na innych zasadach niz te po starcie, wiec nie mieszamy ich z prawdziwa tabela.
  • Chcesz dolaczyc? Zaloguj sie na stronie i kliknij ponizej. Konto zostanie oznaczone od razu i bedziesz mogl wejsc do gry.
  • Na start dostajesz 5000 punktow sklepowych - zeby dalo sie sprawdzic sklep i dostawe towaru do gry bez czekania na prawdziwa wplate.
  • Dolacz do zamknietych testow (wymaga zalogowania)
  • Zmiana jest jednostronna - sam nie cofniesz oznaczenia konta.
  • Po starcie serwera konto testowe zostanie dezaktywowane i usuniete razem z postaciami. Zeby zagrac po 18 wrzesnia, zalozysz NOWE konto - tego juz nie odzyskasz.