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Mortha Update 2.0.6 - missions and tokens, Ashfall Isle and upgraded items on the market

2026-10-10 · Mortha

Update 2.0.6 went live on the evening of 10 October and is the biggest change since 2.0.0. It adds daily and weekly missions, a daily boss task and tokens with their own shop: supplies, outfits with addons and boss rings. On the sea between Thais and the Plains of Havoc a volcanic island has risen, Ashfall Isle, with new monsters: the Infernalist and the Hellspawn. The Master Warlock and the frost dragon have been fixed and are now a good source of experience: the warlock no longer disappears during a fight, and the frost dragon no longer paralyses almost non-stop. Ravenhold now stands where Rookgaard used to be, and a tunnel from Thais leads to it. You can finally trade upgraded items on the market, and NPCs will buy them back if you name the level. The game windows have a new look. On top of that: experience for the daily boss and twice as much gold in the daily reward. This post also covers the small changes from 2.0.5, which went live on 9 October without a separate post.

Missions and tokens

A new button with a gold coin in the top bar opens the Missions window with the Daily, Weekly, Boss task and Shop tabs. Tokens belong to the account (shared by all its characters), can't be transferred or sold and have nothing to do with shop points.

In short
  • From level 50, three missions a day: 2 tokens for each and +2 for completing all three. At most 8 tokens from missions per account per day.
  • Weekly mission: 15 tokens once a week per account.
  • Taking part in the daily boss with a reward: +2 tokens, plus the boss task with rewards of up to 200 tokens and a boss ring.
  • The mission day starts at the morning server save at 6:00, the week on Monday at the same time.

Daily missions

Every character from level 50 draws three missions, each from a different group. How many monsters you have to kill depends on your character's level at the moment of the draw: from 20 to 300. Kills count the same way as in !task, so also in a party if you hit the monster. Summoned monsters don't count.

  • Kill N monsters of one kind from the pool for your level, from a family (e.g. “any dragons”) or in a party.
  • Monster of the day (from 150), hand in a !task task, delivery of items from your backpack (from 100, e.g. 10 soul orbs or 5 scarab coins; only items that no NPC sells).
  • Reward from the daily boss (from 100), 3 rare monsters (from 250: hellspawn, infernalist, dragon king, master warlock), catch 20 fish, try to upgrade an item at the blacksmith or kill 50 monsters of any kind.

Rerolls: one free reroll a day, each one after that costs 20 shop points. A completed mission can't be rerolled. Once in four rerolls you get an “easy day”: kill one monster of any kind.

The Daily tab: a dragon lord mission, a soul orb delivery and a completed fishing mission.

Weekly mission

One for everyone, it changes every week: complete all daily missions on 5 days, hand in 5 !task tasks or kill monsters from the pool for your level (five times as many as in a daily mission, and three times as many in a party). Reward: 15 tokens, once a week per account.

Daily boss task

In the Boss task tab you take one tier at a time. Daily boss participations with a reward count from the moment you accept it. Once you have them all, you collect the reward in the window and can take any tier again. The experience from the task is a share of a level, without the stage multiplier.

TierParticipationsReward
1525 tokens and half a level of experience
21050 tokens and a demonic artifact
320100 tokens, 1 level of experience and a demonic artifact
440200 tokens and a boss ring of your choice

Rings to choose from in tier 4: bloodstone ring (knight), soulbound ring (paladin), storm signet (sorcerer), frostbloom ring (druid), prismatic band, ember ring and serpent ring.

Tier 4 completed: choosing a ring from the list.

Token shop

OfferTokens
Supplies
500 sudden death runes32
500 mana runes20
500 ultimate healing / 500 explosion runes12
amulet of loss12
all five blessings30
+10% experience scroll for 2 hours30
Outfits
outfit (without addons)300
each addon separately300
outfit with both addons800
all five outfits with addons3550
Rare (one item from the group per 30 days per account)
demonic artifact450
annihilation remover1500
boss legs1500
vocation rings (bloodstone, soulbound, storm, frostbloom)1200
prismatic band1000
ember ring, serpent ring700
The Shop tab. An offer you don't have enough tokens or time for is dimmed, with the reason under its name.

Five new outfits, each with two addons:

Norseman, Nightmare, Brotherhood, Demon Hunter and Wayfarer with both addons.

The +10% scroll from the token shop adds up with the paid scrolls from the points shop: +20% and +10% give +30%, and +30% and +10% give +40%. You can have at most 4 hours of it in reserve.

Ashfall Isle

A volcanic island on the sea between Thais and the Plains of Havoc. On the surface: the ruins of the Obsidian Citadel, a volcano, lava rivers and furies. Underground: four caves with new monsters. The island is for characters from level 100.

Where the new places are. The yellow dots are the tunnel entrances.
How to get there
  • Stairs down on the mainland at 32672,32386 (south of the Plains of Havoc) lead to a tunnel under the sea. Eight tiles past the stairs there is a level 100 gate.
  • The tunnel comes out on the eastern cape of the island. There is no ship.
  • Four shafts lead down: the Obsidian Citadel tower and three shrines (West, North-West and South Shrine). Between the caves you go down through rope holes.
FloorMonstersTotal
Surface75 furies, 52 fire devils, 34 fire elementals161
−4 Scorched Halls242 furies242
−5 Furnace Deeps115 furies, 115 hellspawns230
−6 Brimstone Abyss150 infernalists150
−7 Hellforge253 hellspawns253

Furies and hellspawns suit knights and paladins, infernalists suit mages. Monsters come back about 2 minutes after being killed.

New monsters

MonsterHealthExpLoot per killGood to know
Infernalist75008475approx. 2000 gpfire and energy mage, keeps its distance, summons a fire elemental, heals itself; immune to fire
Hellspawn72008000approx. 2000 gpmelee, fire burst around itself, life drain, slowing, fast (165); immune to fire, energy and life drain
Fury4700 41004935 4500approx. 1650 gpthe change applies to every fury on the map

The most valuable loot: infernalist – demon shield, magic sulphur, wand of inferno, fire sword; hellspawn – demon shield, crown armor and legs, devil helmet, dragon hammer, might ring. The hellspawn has its own character and corpse graphics, which is why you need the new client for Ashfall (it updates itself when you start it).

!task tasks

The 150+ tab has new tasks for the Fury, the Infernalist and the Hellspawn. Tier 1 (100 kills): Fury 148,050 exp and 30,667 gp, Infernalist 254,250 exp and 42,667 gp, Hellspawn 240,000 exp and 42,667 gp. Tier 4 (1000 kills) gives 23, 32 and 32 cc of gold respectively.

The island and the caves

Whole floors. Each dot is one place where a monster respawns.

Surface: furies, fire devils and fire elementals around the volcano.
−4 Scorched Halls: 242 furies.
−5 Furnace Deeps: furies and hellspawns.
−6 Brimstone Abyss: 150 infernalists.
−7 Hellforge: 253 hellspawns.
Hellforge up close, at game scale.
The tunnel under the sea: stairs from the mainland and the level 100 gate.
The volcano crater with fire elementals.

Ravenhold next to Thais

Ravenhold – the castle, five floors of caves and the Raven King's Crypt – now stands where Rookgaard used to be, right next to Thais. The island and the monsters are the same; only the way there has changed.

  • A tunnel instead of a ship. Stairs on the rocky shore north-west of Thais (32208,32100) lead through a corridor under the water to the eastern shore of the island. Six tiles past the stairs there is a level 50 gate.
  • Voyages to Ravenhold are gone from the captains' offers, and you no longer need premium or 240 gp for a ticket.
  • Rookgaard is gone from the map. It hasn't been possible to get there since 14 September anyway.
  • A character logged out at Ravenhold's old location will wake up in the temple of their town.
The surface of Ravenhold: 174 heroes and 75 magic heroes. On the right, the shore near Thais.

Upgraded items on the market and at NPCs

Market

Until now an upgraded item couldn't be put up for sale or bought. Now the goods are a pair: the item and its level. MPA +4 and a plain MPA are two different goods with separate offer lists and separate price statistics.

  • Items that can be upgraded have an Upgrade level field. The default All shows offers of all levels at once, and the Level column shows the level in its rank colour.
  • An offer is always created at a specific level (+0 is a plain item).
  • You can't list an item with annihilation, with a custom description or with charges other than a new one has, because the buyer gets an item recreated from its level.
  • Goods for a player who is offline (bought from their buy offer or returned from an expired offer) wait and go to their inbox when they log in.
  • Price statistics update after every transaction, and the offer list for one item shows up to the 250 best offers. Before, with a very long list, the client showed nothing.

NPCs: “sell mpa +4”

An NPC will buy back an upgraded item if you name the level in the sentence, e.g. “sell magic plate armor +4”. A plain “sell mpa” still sells only regular items, so you don't sell an upgraded one by mistake. The price is the NPC's price for the regular item plus the cost of the blacksmith attempts from +1 to the given level, counted as if every attempt succeeded the first time (without materials and failed attempts).

LevelExtra: weapon, shield, backpackExtra: armor, boss ring
+12,0005,000
+27,00025,000
+317,000100,000
+437,000320,000
+577,000970,000
+101,532,000–

Example: Soya pays 100,000 gp for a magic plate armor, so for MPA +4 she will pay 420,000 gp. NPCs won't buy an item with annihilation or a used one, and “sell all” never takes upgraded items.

New window look

Mortha's windows now share one look: each entry is a card with a framed picture, progress is shown by a bar, and the selected tab glows gold. Before, in some windows you couldn't see which tab or which mode was selected.

Tasks (!task)

A task in progress has a gold card and a progress bar, one ready to hand in a green card, and one handed in and waiting to reset a dimmed card. The reward has experience and gold icons, and the tier buttons have medals.

Before.
Now.

Daily reward

Collected days are green with a tick, today's is gold with a gift. All seven days fit without scrolling.

Before.
Now.

Blacksmith

The chance of a successful attempt is a bar above the Upgrade button. An item at the highest level has a green card.

Before.
Now.

Points shop

A wider window, a points panel and offer cards. The offer under the cursor turns gold.

Before.
Now.

Autoloot

The selected mode (Off, List, Everything) glows gold and is described on the panel at the top.

Before.
Now.

Spells and Inspect

The spell group tabs have icons, and a spell's requirements (level, magic level, mana, premium) are no longer cut off. Inspect shows the name on a panel, and the description of the hovered item on a card under the slots.

The spells window.
Inspect.

Death, experience and houses

Lower death penalty after promotion

CharacterBeforeNow
promoted3%2.75%
promoted, all five blessings2%1.75%
not promoted5%5% (with blessings 4%)

From level 101, a red warning appears when you log in if your character has neither all blessings nor an amulet of loss. When premium ends within 48 hours, a red message with the number of hours appears when you log in.

Stage from level 350

From level 350, experience from monsters is multiplied by ×2 (it was ×3). Levels 300–349 are unchanged: ×3.

Experience for the daily boss

Everyone who gets a reward from the daily boss also gets experience: 5% of the experience needed for the next level times the stage, multiplied by ×0.5 to ×2 depending on how much damage you dealt compared to the average. With average damage that is about 490 thousand at level 200 and about 670 thousand at level 300. If you died in the fight, you get the experience the next time you log in, and the reward item waits in your depot (since 2.0.5).

Monster of the day once a day

The monster of the day with a +10–25% experience bonus is now drawn once a day, at the morning save, from 40 kinds from the most popular hunting grounds. Before, it was drawn at every server start from 102 kinds and often landed on monsters for beginners. The same kind doesn't come up two days in a row.

Houses of inactive accounts

If nobody logs in to any character on the owner's account for 21 days, the house goes back to the pool at the next server start. The items from the house go to the depot in the house's town together with a letter. A warning is sent to the account's e-mail a day before.

Monsters and loot

Average loot per kill

The loot of the strongest hunting monsters has been evened out, so that none of them gives several times more gold than the rest. Counted with the prices NPCs pay.

MonsterBeforeNow
warlock2405 gp1807 gp
magic hero2591 gp1493 gp

Master Warlock

It no longer disappears during a fight (before, it was invisible for almost half of the fight). In exchange it has 7000 health (was 8200) and gives 7280 exp (was 8000), and its strongest hits are weaker: up to 457 instead of 603.

Frost dragon

It paralyses for about 10% of the fight, not almost all the time. It walks faster (90 instead of 62). It no longer drops red dragon scales or red dragon leather.

More monsters on the real map

373 monsters in 59 places have been added where they stand in today's Tibia. Only kinds that already stood in that place in 7.92 were used, and no old spawn was removed. Most of them are in the sewers under Thais, in the Port Hope jungle (carniphilas, tigers, spiders) and on Goroma (fire elementals: 15 instead of 4). In Demona on −7 and −8 there are 33 warlocks instead of 15 and 25 elf arcanists instead of 12.

Bosses and small changes

  • Morgaroth, Ferumbras, Ghazbaran, Infernal and Orshabaal: twice the chance of boss items and annihilation materials.
  • Morgaroth speeds up the same way as Ghazbaran, not by several hundred percent.
  • Tortoise: turtle shells drop more often, up to 2 at a time.
  • Summoned monsters (animate dead, a lich's bonebeasts, Orshabaal's demons) don't count towards !task tasks.

Points shop and daily reward

OfferBeforeNow
Golden Exp Boost Scroll (+30% for 2 h)–75 pts
Character Transfer (moving a character to another account, website only)–700 pts
Annihilation Remover250 pts300 pts
Stamina Doll150 pts300 pts

The golden +30% scroll and the regular +20% one don't add up: the golden one is used up first. The Account, Training and Support tabs are sorted from the cheapest offer.

Daily reward: twice as much gold

The gold in the whole weekly cycle is doubled, runes are unchanged. The first week on a premium account:

Day1234567
Before7001500300150070030001400
Now150030007003000150060002800

In total 18,500 gp instead of 9100 gp in the first week. The following weeks of a streak multiply this amount as before.

Client, website and small changes

  • Guild panel on the website (since 2.0.5): the leader and vice-leaders change ranks and nicknames, accept applications, add and remove ranks, and the leader can pass on or disband the guild. The changes reach characters in the game within a few seconds, without a relog.
  • Frags ranking: a new tab with the players who killed the most players in the last 30 days.
  • “Connection lost”: when the server doesn't respond for about 10 seconds, a message appears on the map. Before, a dead connection looked like ordinary lag.
  • The character list shows the real end of premium even after you log out, and “Free Account” after it ends. The account page also counts premium correctly.
  • Energy ring: mana shield no longer stops protecting while the icon is still lit.
  • A summon in front of a ranged monster (e.g. a master warlock) no longer draws every one of its attacks onto itself. In front of melee monsters it still blocks (since 2.0.5).
  • “sell all” takes rings from a ring holder in any slot when selling from the ring holder is turned on (since 2.0.5).
  • “buy bow”, “buy ham” and other short names now hit the offer at 22 NPCs (since 2.0.5).
  • Tobago: a mailbox in the depot hall.
  • Rules 1.6: the ban on blocking passages, ships, stairs, hunting grounds and quests now applies to everything: characters, summoned monsters, parcels, furniture, items and magic fields.
  • Dates of deaths and kills on the website in day.month.year hour format.
  • The welcome window describes missions, the daily boss, the Hunt window, the market and the new islands.

See you on Ashfall Isle!

You'll find details of every monster, item and spell in the Library, and the hunting grounds under the Where to hunt tab. Report bugs in-game with Ctrl+R. You get shop points for every accepted bug report.

Mortha Update 2.0.4 - exevo mas for paladins, denser underground and the ring holder

2026-10-07 · Mortha

Update 2.0.4 went live on 7 October with the morning server save. Paladins get an area spell, exevo mas. The Ravenhold and Frozen Isle underground has more monsters again (58% more on Ravenhold −3), there are 20 more hydras under Jungle, and the trainer building under Tobago has twice as many rooms. The shop now sells a ring holder, and “sell all” skips items you mark yourself. On top of that: bulk soul orb exchange at Ron, large gems that stack, Golden Helmet Quest every 4 hours and plenty of client fixes.

New paladin spell: exevo mas

An area spell for hunting, for Paladins and Royal Paladins. It hits everything in a circle around your character.

Wordsexevo mas
Level50
Cost20% of maximum mana
Areaa circle with radius 2 around the character: 5 × 5 without the corners, 21 tiles
Damagephysical, 1.75–3.15 per character level
LevelDamageMana cost
100175–315284
200350–630584
300525–945884
  • The damage is 70% of the damage of exevo hur.
  • The spell counts towards the attack spell exhaustion, just like exevo hur and runes.
  • It is in the spells window and on the spell list in the Library.
Spell area: 21 tiles around the caster.

Denser underground

The second density increase after 2.0.2. The underground map itself hasn't changed; only the number of monsters and some of the places where they respawn have.

In short
  • Ravenhold: −1 +15%, −2 +38%, −3 +58%, −4 +17% (28 Orshabaals and 28 Morgaroths).
  • Frozen Isle: −1 +15%, −2 +38%, −3 +20%, −4 +14% (33 infernals and 33 Ghazbarans).
  • The surface of both islands is unchanged.
  • The hunting grounds in the Where to hunt tab and the monster map already show the new numbers.
FloorMonstersBeforeNow
Ravenhold −1dragon 173 → 199, dragon lord 87 → 100260299
Ravenhold −2dragon lord 260 → 359260359
Ravenhold −3demon 119 → 188, behemoth 105 → 167224355
Ravenhold −4Orshabaal 24 → 28, Morgaroth 24 → 284856
Frozen Isle −1frost dragon 280 → 322280322
Frozen Isle −2frost dragon 420 → 580420580
Frozen Isle −3master warlock 187 → 224187224
Frozen Isle −4infernal 29 → 33, Ghazbaran 29 → 335866

Tiles per monster

Walkable tiles divided by the number of monsters on the floor. The lower the number, the denser the floor. For comparison: Dragon Lair −1 has 53 tiles per monster.

FloorBeforeNow
Ravenhold −110591
Ravenhold −211684
Ravenhold −313786
Frozen Isle −1116101
Frozen Isle −210676
Frozen Isle −3163136

The screenshots below show the whole floor before the update and now. Each dot is one place where a monster respawns:

Ravenhold −1: dragons and dragon lords

Before: 260.
Now: 299.

Ravenhold −2: dragon lords

Before: 260.
Now: 359.

Ravenhold −3: demons and behemoths

Before: 224.
Now: 355.

Frozen Isle −1: frost dragons

Before: 280.
Now: 322.

Frozen Isle −2: frost dragons

Before: 420.
Now: 580.

Frozen Isle −3: master warlocks

Before: 187.
Now: 224.

Up close, at game scale

A 30 × 20 tile frame, roughly two game screens. The increase within the frame is the same as the floor average. Some respawn spots are now in different places than before the update, which is why the monsters don't stand on the same spots.

Ravenhold −3 before: 5 monsters.
Now: 8.
Frozen Isle −2 before: 8 frost dragons.
Now: 11.

Hydras under Jungle

The network of hydra caves on the lowest floor under Jungle and New Edron now has 109 hydras instead of 89. The new spawns are where the nearest hydra used to be furthest away, most of them (7) in the large hall in the north-west.

Trainers under Tobago

The trainer building under the Tobago depot now has 14 rooms instead of 7 and the same layout as the large trainer hall. Players who are training can no longer be attacked.

  • Each room has two trainers with one tile for the player between them. Only that tile and the trainers' tiles are outside the protection zone.
  • Corridors, stairs, doors and room entrances are in PZ, and the whole building is PvP-free, just like the large trainer hall.
  • A character standing on the tile next to the trainers cannot be pushed.
  • A player with a PZ block cannot enter the hole next to the “Trainery !!!” sign, so they can't escape to the trainers when chased.
  • The room doors let you in from level 30.

In the screenshots, the protection zone is marked in green.

Before: 7 rooms, corridors without PZ.
Now: 14 rooms, corridors in PZ.
The new rooms south of the lower corridor, at game scale.

Ring holder and “sell all”

Ring holder: 300 points in the shop

A new container in the Shop (Support tab, 300 points): 200 slots for rings only. Nothing else fits (“Only rings fit into a ring holder.”). It weighs 8 oz itself, and the rings inside weigh the same as always. It is also in the market catalogue, in the containers tab.

  • Autoloot puts looted rings into the ring holder you carry. The “Put looted rings into my ring holder” checkbox in the autoloot window is on by default. When the ring holder is full, the ring goes to your regular backpacks.
  • “sell all” at NPCs skips rings in the ring holder by default. The “Sell rings from ring holder” checkbox changes that.
  • Selling by name (“sell energy ring”) can also take a ring from the ring holder, because you name the item yourself.
  • Both checkboxes are saved on the server, so they stay after you log out and back in.

“Do not sell” list

Right-click an item → “Protect from 'sell all'”. From then on, “sell all” at Soya and Yberion won't take that kind of item (e.g. no might ring at all), and the NPC tells you what it left in the list shown before you confirm. “sell all might ring” and a plain “sell might ring” still sell it, because you name the item directly. “Allow in 'sell all'” in the same menu removes the protection. The list holds up to 50 kinds of items.

The autoloot window with the two new ring holder checkboxes.

NPCs and items

Ron: soul orbs in bulk

Ron in Mortha used to exchange one soul orb at a time. Now you can give a number or exchange all of them at once: “100 soul orbs” or “all soul orbs”, then “yes”. The rate is unchanged: 5 infernal bolts per orb. You can hand in up to 2000 orbs in one sentence. Bolts that don't fit in your backpack or exceed your capacity land on the ground under your character.

Large gems stack

Violet, yellow, green, red and blue gems now stack like small stones. Gems obtained before the update will merge once you drag one onto another. Yberion's prices are unchanged.

Prices and offers

WhatChange
steel boots at Soya30,000 gp 20,000
coconut at Donald (Mortha)6 gp, new item on offer
adana ani (Elder Druid)4 paralyze runes from one blank rune instead of 2; cost unchanged: 1400 mana, 5 soul

Beggar addons

Simon's favourite staff (handed in to Simon near Fibula or to Reyna in Mortha) now gives the staff to male characters too. Before, a male character got the beard for it, and the staff for the ape fur. Characters that got the addon the old way will be corrected automatically the first time they log in. At Reyna, “first beggar addon” is now the ape fur and “second beggar addon” the staff.

Captains: Castle and Premy Island

You can sail from Castle to Premy Island again. A new captain, Captain Galloway, stands at Castle and takes you to Premy Island, and Captain Greyhawk on Premy Island takes you to Castle. The voyage costs 240 gp and requires premium, as before.

Giant spider hits softer

The giant spider's melee hit is now at most 290 before defense and armor instead of 384 (attack 65 instead of 86). Poison, health, summoned poison spiders, loot and experience are unchanged.

World, quests and commands

  • Golden Helmet Quest (Ghostland, from level 170) every 4 hours. The entrance lever resets 4 hours after a team goes in, rather than only after a server restart. The dungeon then closes and returns to its starting state, but only once nobody is logged in inside it. The reward is still once per character.
  • New command !quests shows how long until you can pull the lever of the Annihilator in Edron (every 1.5 h), the Annihilator in Mortha (every 4 h) and the Golden Helmet Quest in Ghostland (every 4 h) again.
  • !war end, <guild> – the leader of either side ends an ongoing guild war without the other side's consent. A war with a bounty then ends in surrender: the whole pool goes to the opponent's guild bank.
  • The arena under Mortha is a PvP zone. The loser returns to the temple with full health and loses no level, skills or items. The winner gets no skull, no frag and no PZ block.
  • The ship at Castle: the whole deck is in PZ. Before, 12 deck tiles were outside the protection zone.
  • The mountain cave near the warlocks now has an entrance 2 tiles wide instead of 1, so a single character can no longer block the passage.
  • Premy Island: the temple roof is in PZ, and an invisible piece of roof you couldn't step on is gone from the roof of the houses.

Client and website

  • Inspect: just hover the mouse over an item in another player's equipment preview to see its description with the upgrade and annihilation colours. Clicking is no longer needed.
  • Hotkey “At mouse position” (the name is translated if your client uses another language) – a fourth use mode in the hotkeys window. It works for field runes: magic wall, fields, walls and bombs. Pressing the key casts the rune straight onto the tile under the cursor, without the crosshair. Range and exhaustion are the same as when you click with the crosshair.
  • The “use with” crosshair: if you press a crosshair hotkey while clicking on the map, releasing the button no longer walks your character to where the crosshair is.
  • Autoloot and a bag in a corpse: autoloot first takes the gold and loot out of the bag, and only then takes the empty bag. The gold goes onto its stack and into your coin backpack.
  • Crowding on one tile (e.g. 10 or more players on the stairs at the daily boss): your character no longer gets cloned and you don't need to relog.
  • The party disbands when all its members leave, even if the leader has a pending invitation. Before, the last person stayed in the party alone.
  • House decorations for 25 points (Silver Dragon Statue, Porcelain Vase, Hourglass, Helmet Stand) have new, clearer graphics, including the ones bought earlier.
  • Character page on the website: hovering over an item in the equipment shows its stats, upgrade level and annihilation bonus. The guild name has its logo next to it and links to the guild page.
  • The Help channel agent now knows everything from this update and doesn't respond to trade offers (sell, buy, wts).

See you in the Ravenhold underground!

You'll find details of every monster, item and spell in the Library, and the hunting grounds under the Where to hunt tab. Report bugs in-game with Ctrl+R. You get shop points for every accepted bug report.

Mortha Update 2.0.2 - gęstsze expowiska, bossowie w Krypcie i mocniejszy krytyk

2026-10-04 · Mortha

Aktualizacja 2.0.2 jest już w grze. Podziemia Ravenhold i lodowej wyspy mają o 30–40% więcej potworów, w Krypcie Kruczego Króla przy każdej pieczęci czekają Ghazbaran i Morgaroth, a krytyk jest rzadszy, ale dużo mocniejszy. Do tego Tier 4 zadań, cztery nowe zadania na lodowe potwory, skup hurtowy u Yberiona, magic wall po 12 sztuk i sporo poprawek w kliencie.

Gęstsze expowiska

Podziemia obu nowych wysp z 2.0.0 były za puste: po kilka kratek marszu między jednym potworem a drugim. Teraz potworów jest wyraźnie więcej, a mapa się nie zmieniła.

W skrócie
  • Ravenhold, piętra −1 i −2: +30% potworów, piętro −3: +32%.
  • Lodowa wyspa, piętra −1 i −2: +40% frost dragonów, piętro −3: +10% master warlocków.
  • Powierzchnie obu wysp, Ravenhold −4 i lodowa wyspa −4 są bez zmian.
  • Gęstsze expowiska widać od razu w zakładce Gdzie expić? i na mapie potworów.
PiętroPotworyByłoJest
Ravenhold −1dragon 133 → 173, dragon lord 67 → 87200260
Ravenhold −2dragon lord 200 → 260200260
Ravenhold −3demon 90 → 119, behemoth 80 → 105170224
Lodowa wyspa −1frost dragon 200 → 280200280
Lodowa wyspa −2frost dragon 300 → 420300420
Lodowa wyspa −3master warlock 170 → 187170187

Na zrzutach poniżej całe piętro przed aktualizacją i teraz. Każda kropka to jedno miejsce, w którym odradza się potwór:

Ravenhold −1: dragony i dragon lordy

Przed: 200.
Teraz: 260.

Ravenhold −2: dragon lordy

Przed: 200.
Teraz: 260.

Ravenhold −3: demony i behemothy

Przed: 170.
Teraz: 224.

Lodowa wyspa −1: frost dragony

Przed: 200.
Teraz: 280.

Lodowa wyspa −2: frost dragony

Przed: 300.
Teraz: 420.

Lodowa wyspa −3: master warlocki

Przed: 170.
Teraz: 187.

Z bliska, w skali gry

Kadr 30 × 20 kratek, czyli mniej więcej dwa ekrany gry. Przyrost w kadrze jest taki sam jak średnio na piętrze.

Ravenhold −2 przed: 6 dragon lordów.
Teraz: 8.
Lodowa wyspa −1 przed: 5 frost dragonów.
Teraz: 7.

Krypta Kruczego Króla

Najniższe piętro Ravenhold (−5). Żeby otworzyć skarbiec, trzeba przełożyć cztery dźwignie-pieczęcie. Teraz przy każdej z nich stoi para wielkich bossów.

  • Przy każdej z czterech dźwigni (komnaty Ognia, Kości, Cieni i Krwi) stoi Ghazbaran i Morgaroth. Na całym piętrze to 8 bossów więcej.
  • Nagroda bez zmian: 2 × annihilation remover, od 200 poziomu, raz na postać.
  • Dokładną drogę i położenie dźwigni znajdziesz w poradniku questu w Bibliotece.
Komnata Ognia przed aktualizacją.
Teraz: Ghazbaran i Morgaroth przy dźwigni.

Krytyk: rzadziej, ale mocniej

Trafienie krytyczne pada dwa razy rzadziej, ale bije trzy razy mocniej. Średnie obrażenia prawie się nie zmieniają, za to krytyk naprawdę widać.

ByłoJest
Szansa na krytyk10%5%
Moc krytyka+10%+30%
Annihilation: crit chance2 / 3 / 5%2 / 3 / 6%
Annihilation: crit damage5 / 10 / 20%7 / 15 / 30%
  • Krytyk losuje teraz zawsze z górnej połowy rozrzutu obrażeń, więc nigdy nie wychodzi słabszy od zwykłego ciosu (szczegóły niżej).
  • Dotyczy broni, pięści i różdżek.
  • Nowe wartości annihilation działają też na przedmiotach, które już mają ten bonus.
  • W oknie Skills jest nowa sekcja Combat Bonuses: szansa i moc krytyka oraz premie z annihilation. Na zielono to, co dokłada sprzęt.
Okno Skills z nową sekcją. Przykład: złota szansa na broni (5% + 6% = 11%) i różowa moc krytyka (30% + 15%).

Jak działa krytyk

Cios bronią to losowa część Twoich maksymalnych obrażeń, od 15% do 99%. Trafienie krytyczne podnosi to maksimum o 30%.

Było: krytyk losował z całego zakresu, od 15% w górę. Mogło więc wypaść „CRIT!” za 60, kiedy zwykły cios potrafi wejść za 250. Krytyk był wtedy mocniejszy tylko z nazwy.

Jest: krytyk losuje wyłącznie z górnej połowy zakresu, od 57% do 99% podniesionego maksimum. Najmocniejszy krytyk się nie zmienił, za to najsłabszy jest dużo wyższy.

Przykład (próba na serwerze)Najsłabszy krytykNajmocniejszy krytyk
Rycerz: skill 100, broń z atakiem 50 (zwykły cios od 42)200 53347
Sprite wand: poziom 100, magic level 60145 95198

Krytyków pada tyle samo (5% ciosów), tylko nie ma już słabych. W sumie krytyk dokłada średnio +1,85% obrażeń zamiast +1,35%. Ta sama zasada działa dla rycerza, paladyna i różdżki maga. Czary i runy krytyka nie mają.

Zadania !task

Tier 4

Każde zadanie ma czwarty poziom: 10 razy więcej potworów niż Tier 1, a nagroda to półtorej nagrody Tier 3. Odstęp 8 godzin jest jeden na potwora, jak dotąd.

DemonIleExpZłoto
Tier 1100180 00042 000
Tier 2250450 000105 000
Tier 3500900 000210 000
Tier 410001 350 000315 000

Cztery nowe zadania

Na lodowe potwory z 2.0.0 (dopisane na końcu listy, więc postęp innych zadań się nie przesuwa):

PotwórZakładkaTier 1ExpZłoto
Frost Dragon150+10063 00014 700
Crystal Spider100–15010027 0006 300
Ice Witch100–15015026 1006 090
Ice Golem50–10015013 2753 098
Okno zadań z nowym przyciskiem Tier 4 i lodowymi potworami.

NPC i ceny

Yberion: skup hurtowy

Yberion w Morcie skupuje perły, kamienie, talony i scarab coiny tak jak Soya. Mówisz sell all, dostajesz listę z sumą i sprzedajesz po pełnym zdaniu yes i am sure. sell all yellow gem sprzedaje od razu wszystkie sztuki jednego kamienia. Ceny takie same jak przy sprzedaży po sztuce.

Soya: skróty nazw i tańsze pierścienie

Soya rozumie skróty: sell rh, sell 3 mms, sell all c armor. Pełną listę podaje na słowo help albo short. Za pierścienie płaci teraz o połowę mniej:

PierścieńCena
might ring2500 5000
stealth ring1500 3000
energy ring, ring of healing1000 2000
time ring500 1000
sword, axe, club, dwarven ring250 500

Bez zmian: life ring, crystal ring, gold ring i ring of the sky.

Magic wall: 12 sztuk z czaru

Czar adevo grav tera robi teraz 12 run magic wall zamiast 8. Koszt bez zmian: 750 many, 5 soul i jedna pusta runa.

Przedmioty i świat

  • Pełny plecak i stos. Dokładanie do stosu (np. mięsa) w pełnym plecaku sprawdza udźwig tylko dla sztuk, które naprawdę dochodzą. Wcześniej gra liczyła cały stos do 100 sztuk: wychodziło „You cannot put more objects in this container.”, a zakup u NPC lądował na ziemi.
  • Autoloot na juggernautach i Massacre. Działa także po pierwszych 10 sekundach od zabicia. Wcześniej później otwarte ciało zostawało z całym łupem.
  • Rzeczy toną w wodzie, bagnie, lawie i smole, także przy samym brzegu i na morzu nowego kontynentu (razem z lodową wyspą). Rzecz rzucona na łódkę zostaje na łódce.
  • Tobago: zdjęta strefa ochronna z 33 kratek, które nie należą do domów: trawa pod ścianą, kawałek ulicy i budynek na wschodnim brzegu.

Klient i strona

  • Ctrl+F przełącza tryb bezpieczny (pięść). Każde przełączenie pokazuje komunikat na środku ekranu. Jeśli masz pod Ctrl+F własny hotkey, działa hotkey.
  • Plecaki po zalogowaniu. Wracają wszystkie otwarte pojemniki, z miejscem, wysokością i zwinięciem. Wcześniej klient sam zamykał część z nich i „otwierały się tylko brązowe”.
  • Chodzenie trzymanym klawiszem. W 2.0.0 postać chodziła szybciej, ale się ślizgała. Teraz ruch jest płynny, a chodzenie dalej szybsze niż przed 2.0.0.
  • Lista walki sama się poprawia, jeśli rozjedzie się z tym, co widać na mapie.
  • Gildie na stronie: logo gildii (wgrywa lider), osobna strona każdej wojny z fragami i przebiegiem, kto z gildii jest teraz w grze, skład profesji, bilans wojen, ostatnie fragi i zgony członków, rekrutacja z filtrem „Tylko rekrutujące” i ranking najaktywniejszych gildii.
  • Agent kanału Help zna już wszystko z tej aktualizacji, a do tego godziny i miejsca bossa dnia.

Do zobaczenia na Ravenhold!

Szczegóły każdego potwora i przedmiotu znajdziesz w Bibliotece, a expowiska w zakładce Gdzie expić?. Błędy zgłaszaj w grze pod Ctrl+R. Za każdy uznany błąd dostajesz punkty do sklepu.

Latest deaths

CharacterLevelKilled byWhen
Papito 52 Szmigol 12.10.2026 23:37
Papito 53 Szmigol 12.10.2026 23:36
Shogan 198 Dragon Lord, Dragon King 12.10.2026 23:33
Puchas 120 Demon 12.10.2026 23:30
Ai Bundy 270 Infernalist 12.10.2026 23:09
Edana 57 Hero 12.10.2026 23:02
Edana 56 Dragon Lord 12.10.2026 22:55
Demolar 52 Demon 12.10.2026 22:53