Mortha Update 2.0.6 - missions and tokens, Ashfall Isle and upgraded items on the market
Update 2.0.6 went live on the evening of 10 October and is the biggest change since 2.0.0. It adds daily and weekly missions, a daily boss task and tokens with their own shop: supplies, outfits with addons and boss rings. On the sea between Thais and the Plains of Havoc a volcanic island has risen, Ashfall Isle, with new monsters: the Infernalist and the Hellspawn. The Master Warlock and the frost dragon have been fixed and are now a good source of experience: the warlock no longer disappears during a fight, and the frost dragon no longer paralyses almost non-stop. Ravenhold now stands where Rookgaard used to be, and a tunnel from Thais leads to it. You can finally trade upgraded items on the market, and NPCs will buy them back if you name the level. The game windows have a new look. On top of that: experience for the daily boss and twice as much gold in the daily reward. This post also covers the small changes from 2.0.5, which went live on 9 October without a separate post.
Missions and tokensdaily missions, weekly, boss task, shop
Ashfall IsleInfernalist, Hellspawn, four caves
Ravenhold next to Thaisa tunnel with a level 50 gate instead of a ship
Upgraded items on the markettrading by level, “sell mpa +4” at NPCs
New window looktasks, blacksmith, shop, spells and more
Death, experience, housespenalty after promotion, stage 350+, daily boss
Monsters and lootmaster warlock, fury, frost dragon, spawns
Shop and daily rewardgolden scroll +30%, gold ×2
Client, website and small changesguild panel, Frags, Connection lost
Missions and tokens
A new button with a gold coin in the top bar opens the Missions window with the Daily, Weekly, Boss task and Shop tabs. Tokens belong to the account (shared by all its characters), can't be transferred or sold and have nothing to do with shop points.
- From level 50, three missions a day: 2 tokens for each and +2 for completing all three. At most 8 tokens from missions per account per day.
- Weekly mission: 15 tokens once a week per account.
- Taking part in the daily boss with a reward: +2 tokens, plus the boss task with rewards of up to 200 tokens and a boss ring.
- The mission day starts at the morning server save at 6:00, the week on Monday at the same time.
Daily missions
Every character from level 50 draws three missions, each from a different group. How many monsters you have to kill depends on your character's level at the moment of the draw: from 20 to 300. Kills count the same way as in !task, so also in a party if you hit the monster. Summoned monsters don't count.
- Kill N monsters of one kind from the pool for your level, from a family (e.g. “any dragons”) or in a party.
- Monster of the day (from 150), hand in a !task task, delivery of items from your backpack (from 100, e.g. 10 soul orbs or 5 scarab coins; only items that no NPC sells).
- Reward from the daily boss (from 100), 3 rare monsters (from 250: hellspawn, infernalist, dragon king, master warlock), catch 20 fish, try to upgrade an item at the blacksmith or kill 50 monsters of any kind.
Rerolls: one free reroll a day, each one after that costs 20 shop points. A completed mission can't be rerolled. Once in four rerolls you get an “easy day”: kill one monster of any kind.

Weekly mission
One for everyone, it changes every week: complete all daily missions on 5 days, hand in 5 !task tasks or kill monsters from the pool for your level (five times as many as in a daily mission, and three times as many in a party). Reward: 15 tokens, once a week per account.
Daily boss task
In the Boss task tab you take one tier at a time. Daily boss participations with a reward count from the moment you accept it. Once you have them all, you collect the reward in the window and can take any tier again. The experience from the task is a share of a level, without the stage multiplier.
| Tier | Participations | Reward |
|---|---|---|
| 1 | 5 | 25 tokens and half a level of experience |
| 2 | 10 | 50 tokens and a demonic artifact |
| 3 | 20 | 100 tokens, 1 level of experience and a demonic artifact |
| 4 | 40 | 200 tokens and a boss ring of your choice |
Rings to choose from in tier 4: bloodstone ring (knight), soulbound ring (paladin), storm signet (sorcerer), frostbloom ring (druid), prismatic band, ember ring and serpent ring.

Token shop
| Offer | Tokens |
|---|---|
| Supplies | |
| 500 sudden death runes | 32 |
| 500 mana runes | 20 |
| 500 ultimate healing / 500 explosion runes | 12 |
| amulet of loss | 12 |
| all five blessings | 30 |
| +10% experience scroll for 2 hours | 30 |
| Outfits | |
| outfit (without addons) | 300 |
| each addon separately | 300 |
| outfit with both addons | 800 |
| all five outfits with addons | 3550 |
| Rare (one item from the group per 30 days per account) | |
| demonic artifact | 450 |
| annihilation remover | 1500 |
| boss legs | 1500 |
| vocation rings (bloodstone, soulbound, storm, frostbloom) | 1200 |
| prismatic band | 1000 |
| ember ring, serpent ring | 700 |

Five new outfits, each with two addons:

The +10% scroll from the token shop adds up with the paid scrolls from the points shop: +20% and +10% give +30%, and +30% and +10% give +40%. You can have at most 4 hours of it in reserve.
Ashfall Isle
A volcanic island on the sea between Thais and the Plains of Havoc. On the surface: the ruins of the Obsidian Citadel, a volcano, lava rivers and furies. Underground: four caves with new monsters. The island is for characters from level 100.

- Stairs down on the mainland at 32672,32386 (south of the Plains of Havoc) lead to a tunnel under the sea. Eight tiles past the stairs there is a level 100 gate.
- The tunnel comes out on the eastern cape of the island. There is no ship.
- Four shafts lead down: the Obsidian Citadel tower and three shrines (West, North-West and South Shrine). Between the caves you go down through rope holes.
| Floor | Monsters | Total |
|---|---|---|
| Surface | 75 furies, 52 fire devils, 34 fire elementals | 161 |
| −4 Scorched Halls | 242 furies | 242 |
| −5 Furnace Deeps | 115 furies, 115 hellspawns | 230 |
| −6 Brimstone Abyss | 150 infernalists | 150 |
| −7 Hellforge | 253 hellspawns | 253 |
Furies and hellspawns suit knights and paladins, infernalists suit mages. Monsters come back about 2 minutes after being killed.
New monsters
| Monster | Health | Exp | Loot per kill | Good to know | |
|---|---|---|---|---|---|
![]() | Infernalist | 7500 | 8475 | approx. 2000 gp | fire and energy mage, keeps its distance, summons a fire elemental, heals itself; immune to fire |
![]() | Hellspawn | 7200 | 8000 | approx. 2000 gp | melee, fire burst around itself, life drain, slowing, fast (165); immune to fire, energy and life drain |
![]() | Fury | 4700 4100 | 4935 4500 | approx. 1650 gp | the change applies to every fury on the map |
The most valuable loot: infernalist – demon shield, magic sulphur, wand of inferno, fire sword; hellspawn – demon shield, crown armor and legs, devil helmet, dragon hammer, might ring. The hellspawn has its own character and corpse graphics, which is why you need the new client for Ashfall (it updates itself when you start it).
!task tasks
The 150+ tab has new tasks for the Fury, the Infernalist and the Hellspawn. Tier 1 (100 kills): Fury 148,050 exp and 30,667 gp, Infernalist 254,250 exp and 42,667 gp, Hellspawn 240,000 exp and 42,667 gp. Tier 4 (1000 kills) gives 23, 32 and 32 cc of gold respectively.
The island and the caves
Whole floors. Each dot is one place where a monster respawns.








Ravenhold next to Thais
Ravenhold – the castle, five floors of caves and the Raven King's Crypt – now stands where Rookgaard used to be, right next to Thais. The island and the monsters are the same; only the way there has changed.
- A tunnel instead of a ship. Stairs on the rocky shore north-west of Thais (32208,32100) lead through a corridor under the water to the eastern shore of the island. Six tiles past the stairs there is a level 50 gate.
- Voyages to Ravenhold are gone from the captains' offers, and you no longer need premium or 240 gp for a ticket.
- Rookgaard is gone from the map. It hasn't been possible to get there since 14 September anyway.
- A character logged out at Ravenhold's old location will wake up in the temple of their town.

Upgraded items on the market and at NPCs
Market
Until now an upgraded item couldn't be put up for sale or bought. Now the goods are a pair: the item and its level. MPA +4 and a plain MPA are two different goods with separate offer lists and separate price statistics.
- Items that can be upgraded have an Upgrade level field. The default All shows offers of all levels at once, and the Level column shows the level in its rank colour.
- An offer is always created at a specific level (+0 is a plain item).
- You can't list an item with annihilation, with a custom description or with charges other than a new one has, because the buyer gets an item recreated from its level.
- Goods for a player who is offline (bought from their buy offer or returned from an expired offer) wait and go to their inbox when they log in.
- Price statistics update after every transaction, and the offer list for one item shows up to the 250 best offers. Before, with a very long list, the client showed nothing.
NPCs: “sell mpa +4”
An NPC will buy back an upgraded item if you name the level in the sentence, e.g. “sell magic plate armor +4”. A plain “sell mpa” still sells only regular items, so you don't sell an upgraded one by mistake. The price is the NPC's price for the regular item plus the cost of the blacksmith attempts from +1 to the given level, counted as if every attempt succeeded the first time (without materials and failed attempts).
| Level | Extra: weapon, shield, backpack | Extra: armor, boss ring |
|---|---|---|
| +1 | 2,000 | 5,000 |
| +2 | 7,000 | 25,000 |
| +3 | 17,000 | 100,000 |
| +4 | 37,000 | 320,000 |
| +5 | 77,000 | 970,000 |
| +10 | 1,532,000 | – |
Example: Soya pays 100,000 gp for a magic plate armor, so for MPA +4 she will pay 420,000 gp. NPCs won't buy an item with annihilation or a used one, and “sell all” never takes upgraded items.
New window look
Mortha's windows now share one look: each entry is a card with a framed picture, progress is shown by a bar, and the selected tab glows gold. Before, in some windows you couldn't see which tab or which mode was selected.
Tasks (!task)
A task in progress has a gold card and a progress bar, one ready to hand in a green card, and one handed in and waiting to reset a dimmed card. The reward has experience and gold icons, and the tier buttons have medals.


Daily reward
Collected days are green with a tick, today's is gold with a gift. All seven days fit without scrolling.


Blacksmith
The chance of a successful attempt is a bar above the Upgrade button. An item at the highest level has a green card.


Points shop
A wider window, a points panel and offer cards. The offer under the cursor turns gold.


Autoloot
The selected mode (Off, List, Everything) glows gold and is described on the panel at the top.


Spells and Inspect
The spell group tabs have icons, and a spell's requirements (level, magic level, mana, premium) are no longer cut off. Inspect shows the name on a panel, and the description of the hovered item on a card under the slots.


Death, experience and houses
Lower death penalty after promotion
| Character | Before | Now |
|---|---|---|
| promoted | 3% | 2.75% |
| promoted, all five blessings | 2% | 1.75% |
| not promoted | 5% | 5% (with blessings 4%) |
From level 101, a red warning appears when you log in if your character has neither all blessings nor an amulet of loss. When premium ends within 48 hours, a red message with the number of hours appears when you log in.
Stage from level 350
From level 350, experience from monsters is multiplied by ×2 (it was ×3). Levels 300–349 are unchanged: ×3.
Experience for the daily boss
Everyone who gets a reward from the daily boss also gets experience: 5% of the experience needed for the next level times the stage, multiplied by ×0.5 to ×2 depending on how much damage you dealt compared to the average. With average damage that is about 490 thousand at level 200 and about 670 thousand at level 300. If you died in the fight, you get the experience the next time you log in, and the reward item waits in your depot (since 2.0.5).
Monster of the day once a day
The monster of the day with a +10–25% experience bonus is now drawn once a day, at the morning save, from 40 kinds from the most popular hunting grounds. Before, it was drawn at every server start from 102 kinds and often landed on monsters for beginners. The same kind doesn't come up two days in a row.
Houses of inactive accounts
If nobody logs in to any character on the owner's account for 21 days, the house goes back to the pool at the next server start. The items from the house go to the depot in the house's town together with a letter. A warning is sent to the account's e-mail a day before.
Monsters and loot
Average loot per kill
The loot of the strongest hunting monsters has been evened out, so that none of them gives several times more gold than the rest. Counted with the prices NPCs pay.
| Monster | Before | Now |
|---|---|---|
| warlock | 2405 gp | 1807 gp |
| magic hero | 2591 gp | 1493 gp |
Master Warlock
It no longer disappears during a fight (before, it was invisible for almost half of the fight). In exchange it has 7000 health (was 8200) and gives 7280 exp (was 8000), and its strongest hits are weaker: up to 457 instead of 603.
Frost dragon
It paralyses for about 10% of the fight, not almost all the time. It walks faster (90 instead of 62). It no longer drops red dragon scales or red dragon leather.
More monsters on the real map
373 monsters in 59 places have been added where they stand in today's Tibia. Only kinds that already stood in that place in 7.92 were used, and no old spawn was removed. Most of them are in the sewers under Thais, in the Port Hope jungle (carniphilas, tigers, spiders) and on Goroma (fire elementals: 15 instead of 4). In Demona on −7 and −8 there are 33 warlocks instead of 15 and 25 elf arcanists instead of 12.
Bosses and small changes
- Morgaroth, Ferumbras, Ghazbaran, Infernal and Orshabaal: twice the chance of boss items and annihilation materials.
- Morgaroth speeds up the same way as Ghazbaran, not by several hundred percent.
- Tortoise: turtle shells drop more often, up to 2 at a time.
- Summoned monsters (animate dead, a lich's bonebeasts, Orshabaal's demons) don't count towards !task tasks.
Points shop and daily reward
| Offer | Before | Now |
|---|---|---|
| Golden Exp Boost Scroll (+30% for 2 h) | – | 75 pts |
| Character Transfer (moving a character to another account, website only) | – | 700 pts |
| Annihilation Remover | 250 pts | 300 pts |
| Stamina Doll | 150 pts | 300 pts |
The golden +30% scroll and the regular +20% one don't add up: the golden one is used up first. The Account, Training and Support tabs are sorted from the cheapest offer.
Daily reward: twice as much gold
The gold in the whole weekly cycle is doubled, runes are unchanged. The first week on a premium account:
| Day | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Before | 700 | 1500 | 300 | 1500 | 700 | 3000 | 1400 |
| Now | 1500 | 3000 | 700 | 3000 | 1500 | 6000 | 2800 |
In total 18,500 gp instead of 9100 gp in the first week. The following weeks of a streak multiply this amount as before.
Client, website and small changes
- Guild panel on the website (since 2.0.5): the leader and vice-leaders change ranks and nicknames, accept applications, add and remove ranks, and the leader can pass on or disband the guild. The changes reach characters in the game within a few seconds, without a relog.
- Frags ranking: a new tab with the players who killed the most players in the last 30 days.
- “Connection lost”: when the server doesn't respond for about 10 seconds, a message appears on the map. Before, a dead connection looked like ordinary lag.
- The character list shows the real end of premium even after you log out, and “Free Account” after it ends. The account page also counts premium correctly.
- Energy ring: mana shield no longer stops protecting while the icon is still lit.
- A summon in front of a ranged monster (e.g. a master warlock) no longer draws every one of its attacks onto itself. In front of melee monsters it still blocks (since 2.0.5).
- “sell all” takes rings from a ring holder in any slot when selling from the ring holder is turned on (since 2.0.5).
- “buy bow”, “buy ham” and other short names now hit the offer at 22 NPCs (since 2.0.5).
- Tobago: a mailbox in the depot hall.
- Rules 1.6: the ban on blocking passages, ships, stairs, hunting grounds and quests now applies to everything: characters, summoned monsters, parcels, furniture, items and magic fields.
- Dates of deaths and kills on the website in day.month.year hour format.
- The welcome window describes missions, the daily boss, the Hunt window, the market and the new islands.
See you on Ashfall Isle!
You'll find details of every monster, item and spell in the Library, and the hunting grounds under the Where to hunt tab. Report bugs in-game with Ctrl+R. You get shop points for every accepted bug report.






























































Magic wall: 12 sztuk z czaru