Server Info

What the server gives you, plus rates, vocations, raids, houses, item upgrading and player commands.

Protocol version 7.92
World type PVP
Player limit 1000
Newbie protection no PvP below level 50
Free premium no
Game port7171
Status ONLINE

What the client gives you

Everything below is part of our client — nothing to install, nothing to set up. The screenshots come straight from the game.

Autoloot

Autoloot

Loot goes straight into your backpack: either only what is on your list (up to 225 items) or everything in the corpse. Coins and gems can go into a backpack of their own.

The Autoloot button in the game bar, or !autoloot

A simple bot, built in

A simple bot, built in

Mana training, auto haste, eating, light and anti-AFK — no third-party tools. The bot sends the server exactly what a player clicking by hand would, and the bottom of the window says what it is doing and what it is waiting for.

The MorthaBot button in the game bar

Item upgrading

Item upgrading

Weapons, shields and wands up to +10, armor up to +5. A failed attempt only costs gold — the level never drops, so the brake is the price, not the risk. Upgraded gear glows, and everyone sees it on you.

The anvil in the inventory window, the button in the game bar, or right-click on an item

Monster tasks

Monster tasks

127 tasks to pick from, 2 at a time. Finishing one pays experience and gold, and the same task can be taken again after 8 hours - one cooldown shared by all tiers of the task (shorter and longer). In a party, a kill counts for every member who dealt the monster at least 1 point of damage - just standing by counts for nothing.

The Tasks button in the game bar, or !task

A reward for every day

A reward for every day

Premium accounts only. A 7-day cycle of gold and runes. The longer your login streak, the bigger the multiplier — up to x3.

The Daily Reward button in the game bar, or !reward

The spell window

The spell window

Every spell your vocation can cast in one place: the words, the level and magic level it needs, the mana and soul it costs. A star marks the spells that plain 7.92 does not have — we have 5.

The Spells button in the game bar, or !spells

Hunting session window

Hunting session window

How long the session has run, how much experience you gained and how much that is per hour, what dropped and what it is worth, how much damage you dealt and how much you healed — with the list of monsters killed and items looted. The server does the counting, so the numbers are the ones the game itself uses. The session starts when you log in, and the button restarts it at any time.

The Hunt button on the game bar, or Ctrl+U

An AI helper on the Help channel

An AI helper on the Help channel

On the Help channel an assistant answers questions about this server: items, monsters, NPCs, quests and commands — in the language you write in. 30 questions a day, one every 120 seconds. The channel stays an ordinary channel: players answer there too.

The Help channel — open it from the Ctrl+R window or from the channel list

Not found in plain 7.92

  • Mana rune — a rune that gives mana to another player.
  • Sprite wand — a mage wand from the Pits of Inferno; it hits harder the higher your level and magic level.
  • Armor from Annihilator of Mortha — one per vocation, from a quest for four players.
  • Quiver — a paladin keeps arrows in the ammunition slot and the bow takes them itself.
  • Runes stack up to 100 — NPCs sell them one by one, and the market trades them like any other stack.
  • Desert digging — a shovel digs scarab coins out of any sand on the deserts of Darashia, Ankrahmun, Mortha and New Edron, and often wakes a scarab.
  • Custom spells — four of them, and none exists in plain 7.92.
  • Market — buy from and sell to other players, from the book in your depot locker.
  • Inspect — right-click a player to see what they are wearing and what it does.
  • Rare loot stands out — the name is coloured in the chat and a spark flashes over a corpse worth opening.
  • The minimap arrives fully explored — including the custom continent, which no client has.
  • Training rooms — one room each, protection zone included, with a teleport next to the depot. A character hitting a trainer keeps training after you close the client (“Force Exit”) until the daily server save (06:00 CET). Hitting a trainer also regenerates stamina, in “Force Exit” mode too.
  • The client updates itself — before the login screen, so you install it once.

Population

2026-09-29 peak: 279 2026-10-13

Rates

Experience level-based — see the table below
Skills10x
Magic5x
Loot4x

Experience stages

level 1-199 6x
level 200-249 5x
level 250-299 4x
level 300-349 3x
level 350 and up 2x

The multiplier depends on your character level at the moment you kill a monster. Check your current multiplier and all stages in game with !serverinfo.

What else changes experience

  • Stamina below 14 hours (840 minutes): experience drops to 50%. At zero stamina you get none at all.
  • Monster of the day: every day at the server save one of 40 species from the most popular hunting grounds is picked at random, with a +10–25% experience bonus. The current pick is shown in the sidebar of the website.

These multipliers stack with each other and with the rate above.

Party experience

Once the party leader turns on shared experience, the experience your party earns on creatures grows by a bonus that depends on how many different vocations are in the party, and is then split evenly between all its members, leader included. A promoted vocation counts as the one it was promoted from.

1 vocation +20%
2 vocations +30%
3 vocations +60%
4 vocations +100%

Example: 4 players, each of a different vocation, kill a creature worth 1 000 experience — each of them gets 500 (1 000 × 2 ÷ 4). Only then is each share multiplied by the server experience rate and the bonuses described above — separately for every character.

When the bonus works

  • Every character has at least 2/3 of the highest level in the party (e.g. with the highest at level 150, from level 100).
  • Every character stands at most 30 squares from the leader in any direction and at most 1 floor above or below.
  • The conditions are checked all the time and everyone has to meet them at once. If even one character falls out, sharing stops for the whole party: everyone then gets experience only for their own damage, without the bonus.
  • The leader turns sharing on and off at any time, in a fight as well: right-click your own character, or use the !share command.

Raids

Raids have no fixed schedule. The server rolls for them periodically, so the frequencies we give are averages.

The server has 37 raids. The strongest one is Thais Orc Invasion.

See all raids

Vocations

Vocation HP / level Mana / level Cap / level HP regeneration Mana regeneration
Sorcerer +5 +30 +10 +100 / min 10 every 6 s +200 / min 10 every 3 s
↳ Master Sorcerer +5 +30 +11 +150 / min 10 every 4 s +450 / min 15 every 2 s
Druid +5 +30 +10 +100 / min 10 every 6 s +200 / min 10 every 3 s
↳ Elder Druid +5 +30 +11 +150 / min 10 every 4 s +450 / min 15 every 2 s
Paladin +10 +15 +20 +150 / min 10 every 4 s +150 / min 10 every 4 s
↳ Royal Paladin +10 +15 +21 +200 / min 10 every 3 s +200 / min 10 every 3 s
Knight +15 +5 +25 +200 / min 10 every 3 s +50 / min 5 every 6 s
↳ Elite Knight +15 +5 +26 +300 / min 10 every 2 s +75 / min 5 every 4 s

Regeneration only ticks while your character is fed — food is capped at 20 minutes worth. Health, mana and capacity grow after a promotion exactly as in the base vocation. A promotion also speeds up attacks: one hit every 1,5 s instead of every 2 s.

Soul points only regenerate while hunting: for 4 min after killing a creature that yields at least as much experience as your level (its base experience, before the server rate), and never in a protection zone. 1 point every 30 s before a promotion, every 15 s after it.

Magic cost, the base the engine uses for the mana needed for the next magic level (1600 × valueml−1): 1,1 - Sorcerer, Druid; 1,4 - Paladin; 3,0 - Knight. The lower it is, the faster magic grows — which is why a knight barely trains magic at all.

Promotion (Master Sorcerer, Elder Druid, Royal Paladin, Elite Knight) is bought with the !promotion command for 20 000 gp from level 20. Requires a Premium Account — without one the engine reverts the vocation on your next login.

Houses

Price2500 gp / SQM
Required level80
Sold / total91 / 1103

Buying a house also requires a Premium Account. Stand in the doorway and type !buyhouse — the price is the rate per SQM times the size of the house.

Item upgrading

At the blacksmith (the anvil icon in the inventory window or in the top bar) you raise the stat of an equipped item by 1 per level. The level never drops — a failed attempt costs only the gold and leaves the item exactly as it was. The brake is the price, not the risk of losing anything. Wands gain +2% damage per level instead of a flat number, because they differ from one another by orders of magnitude, and a backpack gains one slot per level (a plain one at +10 holds 30 items, a backpack of holding 34). Boots can be upgraded even with no armour at all; the exception is footwear that transforms by itself, such as soft boots — the upgrade would vanish along with them. There is no minimum character level.

Weapon, shield, wand, backpack Armour Chance Attempts on average Attempt cost Material (per attempt)
+1 — 100% 1× 2k wolf paw wolf paw — wolf, war wolf
+2 +1 95% 1,1× 5k bunch of troll hair bunch of troll hair — troll
+3 — 90% 1,1× 1cc orc leather orc leather — orc
+4 +2 80% 1,3× 2cc minotaur leather minotaur leather — minotaur, minotaur guard, the horned fox
+5 — 70% 1,4× 4cc cyclops toe cyclops toe — cyclops
+6 +3 60% 1,7× 7.5cc beholder's eye beholder's eye — the evil eye, beholder, elder beholder
+7 — 50% 2× 13cc lizard scale lizard scale — lizard sentinel, lizard templar, lizard snakecharmer
+8 +4 40% 2,5× 22cc red dragon scale red dragon scale — dragon lord
+9 — 30% 3,3× 38cc hydra head hydra head — hydra
+10 +5 20% 5× 65cc demonic essence demonic essence — Hellspawn, demon, Infernalist

The material is consumed on every attempt, exactly like the gold — failed ones included. Without the required piece on you the attempt does not start at all and the gold stays untouched. Each step lists the creatures that drop the material most often (counting the drop rate together with how many of them stand on the map); you can also buy it from another player or on the Market under Creature Products.

Armour has 5 levels instead of 10 and climbs every second rung of the same ladder — the last step costs the same either way. The reason: armour is subtracted from every hit, so +10 on each of five pieces would double the protection of a full set. The whole way from a plain weapon to +10 is 1 532 000 gp in gold alone — and that assumes every attempt succeeds.

What upgrading gives you

The bonus grows with every level, and the last one adds a skill bonus on top. All of it counts only while the item is equipped — an upgraded shield in your backpack protects nothing. Backpack slots are the exception: every backpack gets them, even one lying in the depot.

Item Maximum Per level At maximum level
Melee weapon (sword, axe, club) +10 +1 attack +3 to that weapon's own skill (sword, axe or club)
Bow and crossbow +10 +1 attack +3 distance fighting
Wand and rod +10 +2% wand damage (the shot itself, not spells) +3 magic level
Shield +10 +1 defence
+1% physical resistance (up to +10%)
+3 shielding
Armour (helmet, armor, legs, boots, amulet) +5 +1 armour
+1% resistance depending on the slot (up to +7%):
helmet → energy, armor → physical, legs → fire, boots → fire, amulet → poison
an extra +2% resistance (+7% in total)
Backpack +10 +1 slot in the backpack
+1% capacity while the backpack is worn
an extra +2% capacity (+12% in total)
Daily boss ring +5 +1% ice resistance (up to +7%) an extra +2% resistance (+7% in total)

Every bonus is shown in the item description (right-click the item and choose Look). Resistance only works in the slot the item belongs to — a second pair of legs in your hand does nothing. An NPC buys an upgraded item when you name its level (e.g. sell magic plate armor +4) - it pays the price of a plain item plus the blacksmith cost of the attempts from +1 to that level, counted as if each one succeeded the first time. On the Market it is its own item: by default it lists every upgrade level, each offer marked with its level, and next to the item name you can narrow it to one level (offers are created at a chosen level; only an item at exactly that level and with no bonus beyond it can be listed, and the buyer receives it at that level). You can also hand it over or sell it to another player in a normal trade.

Commands

!aol Buys an Amulet of Loss — protects your equipment on death.
!help Prints the list of all player commands in game. !commands does the same.
!commands Prints the list of all player commands in game. !commands does the same.
!bp Buys a backpack — handy right after death, when you have nothing to carry loot in.
!food Buys a full stack of brown mushrooms for less than an NPC charges — one backpack slot, no walk to a shop.
!parcel Buys a parcel with a label inside — write the receiver’s name and town on the label, keep it in the parcel and drop the parcel into a mailbox.
!softboots Renews worn soft boots for 50000 gold — the same price as the NPC.
!reward Claims the daily login reward (Premium accounts only). The chest next to the depot and the Daily Reward window do the same.
!time Shows the SERVER time and how long is left until the daily reward resets (midnight server time).
!task Opens the task window. You can hold two tasks at once; the reward is 10% of the experience earned along the way. Every task comes in several tiers (more kills, proportionally bigger reward). After handing in any tier, that monster can be taken again after 8 hours.
!spells Opens the spell window for your vocation - the same as the button next to the task journal.
!autoloot Opens the autoloot window - pick what goes straight from the corpse into your backpack.
!promotion Vocation promotion for gold. Requires a Premium Account.
!bless Buys every blessing you are missing. They cut the death penalty and are consumed when you die.
!buyhouse Buys the house you are standing in. Requires a level and a Premium Account — see the Houses section.
!sellhouse Sells your house to another player: !sellhouse name. The owner must stand inside the house and the buyer in front of the door. A trade window opens - the price is whatever the buyer puts into it.
!leavehouse Gives up your house. Your belongings go to the depot.
!uptime Shows how long the server has run without a restart.
!deathlist Shows the death list of a character: !deathlist name.
!kills Same as !frags.
!frags Shows your player kill history and how far you are from a red skull.
!pk Shows your player kill history and how far you are from a red skull.
!pz Shows how long your PZ lock still lasts — until it ends you cannot enter a protection zone or log out. Without a PZ lock it shows how long the fight still keeps you from logging out outside a protection zone. Fighting keeps both from running out.
!boss Shows the daily boss: which of the seven comes today at 20:00 and where. During the fight it shows how much time is left and in how many minutes you have hit it — a reward goes to everyone who dealt damage in at least half of the minutes of the fight.
!quests Shows when the levers of the Annihilator in Edron, the Annihilator in Mortha and the Golden Helmet Quest (Ghostland) can be pulled again. Each lever lets one group in and then stays down for a while (1.5 hours in Edron, 4 hours for the other two) — no need to walk there to check.
!serverinfo Prints the current experience, skill, magic and loot rates in game.
!share Toggles shared experience in your party. Party leader only, but at any time — in a fight as well.
!war Guild wars: !war action, guild name. Guild leader rank required.
!invite Guild invitation: !invite name. The leader and vice-leaders can invite; !invite cancel, name withdraws one and a bare !invite lists the pending ones. The guild page does the same.
!join Accepting an invitation: !join guild name. The name is required because you can hold several invitations at once; a bare !join shows who invited you.
!leave Leave your guild: !leave, confirmed with !leave yes. Getting back in needs a new application or an invitation.
!pass Hand the guild over: !pass name. The leader and the new leader swap ranks.
!promote Promote to vice-leader: !promote name. Leader and vice-leaders.
!demote Demote a vice-leader: !demote name. Leader and vice-leaders; a vice can only manage ranks below their own.
!disband Disband the guild: !disband yes. The guild bank must be empty; the name returns to the pool.
!rank Guild ranks: !rank list, !rank add, name, level, !rank set, player, rank. Names are free and one rank can be worn by many members.
!nick Guild nick: !nick, player, nick; the word none clears it. It shows in the look text. Leader and vice-leaders.
!vial Toggles automatic removal of empty vials after drinking a potion.
!target Switches your target to the nearest monster, then to the next one each time you press it. Do not type it in chat - assign it to a key in the hotkeys window (Ctrl+K): the "Assign action" button offers it there under the name Retarget.

Prices read straight from the server scripts: promotion 20 000 gp, Amulet of Loss 30 000 gp, blessing 1 200 gp up to level 30, above that the price grows with level (9 600 gp at level 100, 15 600 gp at level 200; you always buy the full missing set). Backpack 20 gp, a stack of 100 brown mushrooms 750 gp.

Open the point shop in the client with the shop icon in the top menu.