Autoloot
Loot goes straight into your backpack: either only what is on your list (up to 225 items) or everything in the corpse. Coins and gems can go into a backpack of their own.
The Autoloot button in the game bar, or !autoloot
What the server gives you, plus rates, vocations, raids, houses, item upgrading and player commands.
| Protocol version | 7.92 |
|---|---|
| World type | PVP |
| Player limit | 1000 |
| Newbie protection | no PvP below level 50 |
| Free premium | no |
| Game port | 7171 |
| Status | ONLINE |
Everything below is part of our client — nothing to install, nothing to set up. The screenshots come straight from the game.
Loot goes straight into your backpack: either only what is on your list (up to 225 items) or everything in the corpse. Coins and gems can go into a backpack of their own.
The Autoloot button in the game bar, or !autoloot
Mana training, auto haste, eating, light and anti-AFK — no third-party tools. The bot sends the server exactly what a player clicking by hand would, and the bottom of the window says what it is doing and what it is waiting for.
The MorthaBot button in the game bar
Weapons, shields and wands up to +10, armor up to +5. A failed attempt only costs gold — the level never drops, so the brake is the price, not the risk. Upgraded gear glows, and everyone sees it on you.
The anvil in the inventory window, the button in the game bar, or right-click on an item
127 tasks to pick from, 2 at a time. Finishing one pays experience and gold, and the same task can be taken again after 8 hours - one cooldown shared by all tiers of the task (shorter and longer). In a party, a kill counts for every member who dealt the monster at least 1 point of damage - just standing by counts for nothing.
The Tasks button in the game bar, or !task
Premium accounts only. A 7-day cycle of gold and runes. The longer your login streak, the bigger the multiplier — up to x3.
The Daily Reward button in the game bar, or !reward
Every spell your vocation can cast in one place: the words, the level and magic level it needs, the mana and soul it costs. A star marks the spells that plain 7.92 does not have — we have 5.
The Spells button in the game bar, or !spells
How long the session has run, how much experience you gained and how much that is per hour, what dropped and what it is worth, how much damage you dealt and how much you healed — with the list of monsters killed and items looted. The server does the counting, so the numbers are the ones the game itself uses. The session starts when you log in, and the button restarts it at any time.
The Hunt button on the game bar, or Ctrl+U
On the Help channel an assistant answers questions about this server: items, monsters, NPCs, quests and commands — in the language you write in. 30 questions a day, one every 120 seconds. The channel stays an ordinary channel: players answer there too.
The Help channel — open it from the Ctrl+R window or from the channel list
| Experience | level-based — see the table below |
|---|---|
| Skills | 10x |
| Magic | 5x |
| Loot | 4x |
The multiplier depends on your character level at the moment you kill a monster. Check your current multiplier and all stages in game with !serverinfo.
These multipliers stack with each other and with the rate above.
Once the party leader turns on shared experience, the experience your party earns on creatures grows by a bonus that depends on how many different vocations are in the party, and is then split evenly between all its members, leader included. A promoted vocation counts as the one it was promoted from.
| 1 vocation | +20% |
|---|---|
| 2 vocations | +30% |
| 3 vocations | +60% |
| 4 vocations | +100% |
Example: 4 players, each of a different vocation, kill a creature worth 1 000 experience — each of them gets 500 (1 000 × 2 ÷ 4). Only then is each share multiplied by the server experience rate and the bonuses described above — separately for every character.
!share command.Raids have no fixed schedule. The server rolls for them periodically, so the frequencies we give are averages.
The server has 37 raids. The strongest one is Thais Orc Invasion.
See all raids| Vocation | HP / level | Mana / level | Cap / level | HP regeneration | Mana regeneration |
|---|---|---|---|---|---|
| Sorcerer | +5 | +30 | +10 | +100 / min 10 every 6 s | +200 / min 10 every 3 s |
| ↳ Master Sorcerer | +5 | +30 | +11 | +150 / min 10 every 4 s | +450 / min 15 every 2 s |
| Druid | +5 | +30 | +10 | +100 / min 10 every 6 s | +200 / min 10 every 3 s |
| ↳ Elder Druid | +5 | +30 | +11 | +150 / min 10 every 4 s | +450 / min 15 every 2 s |
| Paladin | +10 | +15 | +20 | +150 / min 10 every 4 s | +150 / min 10 every 4 s |
| ↳ Royal Paladin | +10 | +15 | +21 | +200 / min 10 every 3 s | +200 / min 10 every 3 s |
| Knight | +15 | +5 | +25 | +200 / min 10 every 3 s | +50 / min 5 every 6 s |
| ↳ Elite Knight | +15 | +5 | +26 | +300 / min 10 every 2 s | +75 / min 5 every 4 s |
Regeneration only ticks while your character is fed — food is capped at 20 minutes worth. Health, mana and capacity grow after a promotion exactly as in the base vocation. A promotion also speeds up attacks: one hit every 1,5 s instead of every 2 s.
Soul points only regenerate while hunting: for 4 min after killing a creature that yields at least as much experience as your level (its base experience, before the server rate), and never in a protection zone. 1 point every 30 s before a promotion, every 15 s after it.
Magic cost, the base the engine uses for the mana needed for the next magic level (1600 × valueml−1): 1,1 - Sorcerer, Druid; 1,4 - Paladin; 3,0 - Knight. The lower it is, the faster magic grows — which is why a knight barely trains magic at all.
Promotion (Master Sorcerer, Elder Druid, Royal Paladin, Elite Knight) is bought with the !promotion command for 20 000 gp from level 20. Requires a Premium Account — without one the engine reverts the vocation on your next login.
| Price | 2500 gp / SQM |
|---|---|
| Required level | 80 |
| Sold / total | 91 / 1103 |
Buying a house also requires a Premium Account. Stand in the doorway and type !buyhouse — the price is the rate per SQM times the size of the house.
At the blacksmith (the anvil icon in the inventory window or in the top bar) you raise the stat of an equipped item by 1 per level. The level never drops — a failed attempt costs only the gold and leaves the item exactly as it was. The brake is the price, not the risk of losing anything. Wands gain +2% damage per level instead of a flat number, because they differ from one another by orders of magnitude, and a backpack gains one slot per level (a plain one at +10 holds 30 items, a backpack of holding 34). Boots can be upgraded even with no armour at all; the exception is footwear that transforms by itself, such as soft boots — the upgrade would vanish along with them. There is no minimum character level.
| Weapon, shield, wand, backpack | Armour | Chance | Attempts on average | Attempt cost | Material (per attempt) |
|---|---|---|---|---|---|
| +1 | — | 100% | 1× | 2k |
|
| +2 | +1 | 95% | 1,1× | 5k |
|
| +3 | — | 90% | 1,1× | 1cc |
|
| +4 | +2 | 80% | 1,3× | 2cc |
|
| +5 | — | 70% | 1,4× | 4cc |
|
| +6 | +3 | 60% | 1,7× | 7.5cc |
|
| +7 | — | 50% | 2× | 13cc |
|
| +8 | +4 | 40% | 2,5× | 22cc |
|
| +9 | — | 30% | 3,3× | 38cc |
|
| +10 | +5 | 20% | 5× | 65cc |
|
The material is consumed on every attempt, exactly like the gold — failed ones included. Without the required piece on you the attempt does not start at all and the gold stays untouched. Each step lists the creatures that drop the material most often (counting the drop rate together with how many of them stand on the map); you can also buy it from another player or on the Market under Creature Products.
Armour has 5 levels instead of 10 and climbs every second rung of the same ladder — the last step costs the same either way. The reason: armour is subtracted from every hit, so +10 on each of five pieces would double the protection of a full set. The whole way from a plain weapon to +10 is 1 532 000 gp in gold alone — and that assumes every attempt succeeds.
The bonus grows with every level, and the last one adds a skill bonus on top. All of it counts only while the item is equipped — an upgraded shield in your backpack protects nothing. Backpack slots are the exception: every backpack gets them, even one lying in the depot.
| Item | Maximum | Per level | At maximum level |
|---|---|---|---|
| Melee weapon (sword, axe, club) | +10 | +1 attack | +3 to that weapon's own skill (sword, axe or club) |
| Bow and crossbow | +10 | +1 attack | +3 distance fighting |
| Wand and rod | +10 | +2% wand damage (the shot itself, not spells) | +3 magic level |
| Shield | +10 |
+1 defence +1% physical resistance (up to +10%) |
+3 shielding |
| Armour (helmet, armor, legs, boots, amulet) | +5 |
+1 armour +1% resistance depending on the slot (up to +7%): helmet → energy, armor → physical, legs → fire, boots → fire, amulet → poison |
an extra +2% resistance (+7% in total) |
| Backpack | +10 |
+1 slot in the backpack +1% capacity while the backpack is worn |
an extra +2% capacity (+12% in total) |
| Daily boss ring | +5 | +1% ice resistance (up to +7%) | an extra +2% resistance (+7% in total) |
Every bonus is shown in the item description (right-click the item and choose Look). Resistance only works in the slot the item belongs to — a second pair of legs in your hand does nothing. An NPC buys an upgraded item when you name its level (e.g. sell magic plate armor +4) - it pays the price of a plain item plus the blacksmith cost of the attempts from +1 to that level, counted as if each one succeeded the first time. On the Market it is its own item: by default it lists every upgrade level, each offer marked with its level, and next to the item name you can narrow it to one level (offers are created at a chosen level; only an item at exactly that level and with no bonus beyond it can be listed, and the buyer receives it at that level). You can also hand it over or sell it to another player in a normal trade.
!aol |
Buys an Amulet of Loss — protects your equipment on death. |
|---|---|
!help |
Prints the list of all player commands in game. !commands does the same. |
!commands |
Prints the list of all player commands in game. !commands does the same. |
!bp |
Buys a backpack — handy right after death, when you have nothing to carry loot in. |
!food |
Buys a full stack of brown mushrooms for less than an NPC charges — one backpack slot, no walk to a shop. |
!parcel |
Buys a parcel with a label inside — write the receiver’s name and town on the label, keep it in the parcel and drop the parcel into a mailbox. |
!softboots |
Renews worn soft boots for 50000 gold — the same price as the NPC. |
!reward |
Claims the daily login reward (Premium accounts only). The chest next to the depot and the Daily Reward window do the same. |
!time |
Shows the SERVER time and how long is left until the daily reward resets (midnight server time). |
!task |
Opens the task window. You can hold two tasks at once; the reward is 10% of the experience earned along the way. Every task comes in several tiers (more kills, proportionally bigger reward). After handing in any tier, that monster can be taken again after 8 hours. |
!spells |
Opens the spell window for your vocation - the same as the button next to the task journal. |
!autoloot |
Opens the autoloot window - pick what goes straight from the corpse into your backpack. |
!promotion |
Vocation promotion for gold. Requires a Premium Account. |
!bless |
Buys every blessing you are missing. They cut the death penalty and are consumed when you die. |
!buyhouse |
Buys the house you are standing in. Requires a level and a Premium Account — see the Houses section. |
!sellhouse |
Sells your house to another player: !sellhouse name. The owner must stand inside the house and the buyer in front of the door. A trade window opens - the price is whatever the buyer puts into it. |
!leavehouse |
Gives up your house. Your belongings go to the depot. |
!uptime |
Shows how long the server has run without a restart. |
!deathlist |
Shows the death list of a character: !deathlist name. |
!kills |
Same as !frags. |
!frags |
Shows your player kill history and how far you are from a red skull. |
!pk |
Shows your player kill history and how far you are from a red skull. |
!pz |
Shows how long your PZ lock still lasts — until it ends you cannot enter a protection zone or log out. Without a PZ lock it shows how long the fight still keeps you from logging out outside a protection zone. Fighting keeps both from running out. |
!boss |
Shows the daily boss: which of the seven comes today at 20:00 and where. During the fight it shows how much time is left and in how many minutes you have hit it — a reward goes to everyone who dealt damage in at least half of the minutes of the fight. |
!quests |
Shows when the levers of the Annihilator in Edron, the Annihilator in Mortha and the Golden Helmet Quest (Ghostland) can be pulled again. Each lever lets one group in and then stays down for a while (1.5 hours in Edron, 4 hours for the other two) — no need to walk there to check. |
!serverinfo |
Prints the current experience, skill, magic and loot rates in game. |
!share |
Toggles shared experience in your party. Party leader only, but at any time — in a fight as well. |
!war |
Guild wars: !war action, guild name. Guild leader rank required. |
!invite |
Guild invitation: !invite name. The leader and vice-leaders can invite; !invite cancel, name withdraws one and a bare !invite lists the pending ones. The guild page does the same. |
!join |
Accepting an invitation: !join guild name. The name is required because you can hold several invitations at once; a bare !join shows who invited you. |
!leave |
Leave your guild: !leave, confirmed with !leave yes. Getting back in needs a new application or an invitation. |
!pass |
Hand the guild over: !pass name. The leader and the new leader swap ranks. |
!promote |
Promote to vice-leader: !promote name. Leader and vice-leaders. |
!demote |
Demote a vice-leader: !demote name. Leader and vice-leaders; a vice can only manage ranks below their own. |
!disband |
Disband the guild: !disband yes. The guild bank must be empty; the name returns to the pool. |
!rank |
Guild ranks: !rank list, !rank add, name, level, !rank set, player, rank. Names are free and one rank can be worn by many members. |
!nick |
Guild nick: !nick, player, nick; the word none clears it. It shows in the look text. Leader and vice-leaders. |
!vial |
Toggles automatic removal of empty vials after drinking a potion. |
!target |
Switches your target to the nearest monster, then to the next one each time you press it. Do not type it in chat - assign it to a key in the hotkeys window (Ctrl+K): the "Assign action" button offers it there under the name Retarget. |
Prices read straight from the server scripts: promotion 20 000 gp, Amulet of Loss 30 000 gp, blessing 1 200 gp up to level 30, above that the price grows with level (9 600 gp at level 100, 15 600 gp at level 200; you always buy the full missing set). Backpack 20 gp, a stack of 100 brown mushrooms 750 gp.
Open the point shop in the client with the shop icon in the top menu.